Oh Man... That s....The helmet model for the pitcrew is a seperate object, I can seperate the pitcreew and leave just the helmet, and skin it, but it still has to be skinned from the pitcrew pssg file.
I have previously tried skinning it with a drivers helmet, but no matter what scripts etc I threw at it, the texture wouldn't apply correctly.
At least is another object, i thought it was (racedriver - human) (racedriver - helmetman) lol.
I know what you mean about the pssg. Guess the texture map is different too.
Would be cool if works... CM needs to let this game more "open"
EDIT: I mean racecrew not racedriver