You are so good at this mate, awesome work againAlex Marquez Helmet WIP, need more extra attention for this helmet cause there are tiny gloss & matte detail.
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thanks for your kind words broYou are so good at this mate, awesome work again
Can you share the 3D templates that you are using? All the work looks good! Keep up!
Thanks, yeah I can share them, I've only export a few models according to my needs, just need to export and gather all of them.Can you share the 3D templates that you are using? All the work looks good! Keep up!
You can but for some bikes there will be holes in the faring where the wings attachIs there a way to remove the winglets? that aero thingy is just nuisance for me. I remember I saw a non winglets mod for MGP19 but I forget where it was.
You can but for some bikes there will be holes in the faring where the wings attach
I think Honda actually won’t have any holes which is nice.Thank you for replying my post. What should I used to edit these winglets? Honda is the one that has the worse front view with the main winglets attached, while I love the winglets on the Aprilia.
I think Honda actually won’t have any holes which is nice.
To do it, export the honda model with umodel (chassis102) then import it into 3ds Max, select the wings and delete them.
Then cook the model in unreal engine, make sure to copy the directory structure of the game in the project.
Then create the pak file with the cooked model and you’re done
You can use additional scripts for importing .psk files, its called ActorXImportererrr, 3Ds Max? I don't have that. Have to live with the winglets then. And how to cook the model in unreal engine? I give up lol.
Edit : Not giving up. Downloading all the resources I need as I type this.
Edit Again : The .psk file cannot be imported to the 3Ds Max -_-
Not sure, i have still to do a little bit of fine tuning. And it's needed to be tested since i do not have the game. So a friend of mine will test it in the game and if everything seems okay i will release it.When release it?