(...)
The road mesh isnt quite there for me, it feels fine on the straights but in the corners it gives quite notchy ffb (formula renault 3.5 is nice car to test and compare with) and can upset the car quite easily.
(...)
These are nice, and made me think of Aris: he once wrote a nice post about the feedback he gets from pro drivers driving AC cars. Now, being the 2 quotes perfectly specular, I will try and refine better the road noise, trying to use a different approach, that I tested today. This will come in some weeks because it involves adding quite some polygons and I wouldn't want to release a poorly performing track.(...)
What i noticed:
Straights could have a little more physical bump. I dont mean "bumps", but more like a tarmac noise. Nothing drastic. I think it would elevate the feeling a bit more. Corners are fine due to your own added bumps and i guess the mesh
Roger on reverbs, will reduce them a bit.Thanks for the continued updates!
I noticed the reverb zones are quite a bit stronger than what you'd expect. Also, the asphalt texture is repeating itself very often. Might be worth taking a look.
Unfortunately I think the road pattern can't be perfectly fixed. The same problem can be seen even on some Kunos tracks, eg. Barcelona. In my case, it comes from the files used for road noise that can't be made as large as needed to fill the road without repeating. I was walking inside the Imola track yesterday (in real life) and the tarmac pebbles are really small (5mm to 1.5mm roughly). With a track width of 14 meters, like in Misano, I should use a really large texture to fill the road, and I need to compromise. The choice is to give priority to what you see while driving, whith the downside of having patterns in the distance. Right now I can keep the pebbles quite small, but unless using very very large noise textures, some pattern will stay.
Should you know a workaround, I would like very much to learn it and be able to improve the look.
Thanks a lot for the feedback to all of you.