OOPS DOUBLE POST .....
Look at what happened here
Kobayashi has blown his engine
Mechanical errors as Remy mentioned happened before our mods, thats true.i'm a bit confused because i was faced with problems of ai cars like blown engine or gearbox errors (they drove really slow on a long straight) even before i installed this mod.
i installed other mods like the f1 2012 realism mod too. can this ai mechanical errors be a result of the realism mod too?
i'm looking forward to get some of this errors from time to time on my car too
I know that snthennumbers but Which Version you are using
I tried my Best to do this but unfortunately It was not working the way it should be like Real Life thanks to CM Programming.
Try 3.1 Beta and tell me how you feltI was using version 3.1 (not the Beta)
Try 3.1 Beta and tell me how you felt
In Beta 3.1 I made Higher chance but also it takes more time. So test it and See how it effects youBut...I don't want a high chance of major problems lol. That doesn't sound like much fun.
In Beta 3.1 I made Higher chance but also it takes more time. So test it and See how it effects you
In Beta 3.1 I made Higher chance but also it takes more time. So test it and See how it effects you
I will look into it But my problem is I never had Smoke coming out in any Version which is a Bit trouble to find Sweet Spot of the Mod.Kartik Sri Harsha
I did a 50% race at Shanghai, same as last time, but with the BETA 3.1 version installed. While the engine heat/wear was delayed from lap 18 to lap 24, I still started having smoke coming out of the engine around lap 24/25.
I do like the idea of this mod, but I still get the overall sensation that I'm being penalized by the game for revving into the blue lights, even though this is what the drivers do in real life. Personally, I feel getting to the rev limiter or close to it consistently, over time, should lead to issues, but shifting right when the blue lights come on, or even just after (aka not quite getting close to the rev limiter) shouldn't be an issue.
My 50% Shanghai race had 2 DNFs - Hulkenberg and Massa (both appeared to be because of mechanical issues, but I can't know for sure as I didn't see either actually drop out - I did not use any flashbacks).
Do you know if this mod actually effects the AI? I'm trying to get around 4 DNFs per race, but I'm not having luck with this so far... I'm trying to avoid increasing the mistake rate in the ai_choreographer file by too much, as this leads to cars crashing into each other more, rather than legitimate mistakes. Any thoughts?
Thanks!
I will look into it But my problem is I never had Smoke coming out in any Version which is a Bit trouble to find Sweet Spot of the Mod.
Also The AI also Suffer the Problems like you have but it depends on Control and Aggression and Some other factors i still need to find out.
It Doesn't matter what car Player use It was Reliable One. (Or atleast For me)Ah so it does effect the AI, good to know and good find!
What cars have you tested with? Maybe the slower, less reliable teams are more likely to have issues? I've only tested your mod with my Career races in which I'm driving with Caterham.
Also, when you're racing, when do you shift? At the blue lights? Or at the red lights? That's what I can't figure out. My feeling is that hitting the blue lights is the game's way of saying "you're revving too high, tsk tsk tsk", would you agree?
Lastly, I haven't looked at the files myself, but is there a way to differentiate between parameters that effect the AI only vs the Player only? I'm trying to find a reliable way to adjust the mechanical failure rate of the AI aside from the ai_driver table in the database.
Thanks!
Try adjusting your Style of Driving mate.Using 3.1 Beta, i got engine smoke right now at lap 33 100% Brazil