..so while i don't have screenshot to show today, let me just introduce the update, and explain why it required so much time and why we are so excited (me and my partners who helped lots, i mean)... first, this is (mostly) a "cosmetic" update. That means the road surface and racing features are exactly the same as before. Hopefully (tm) 1.0 will still run on low-end PC's as 0.9 did. Maybe not: main issue will probably be GPU ram, as there are not many new polygons, but there are quite some more textures. In case it doesn't run well (or at all) on such PC's, people will still be able to share multiplayer races by using 0.9.
That said, most of the work has gone into the following areas:
• A full photogrammetric scan of the monumental walls + some hidden monuments and artifacts (this required something like 6000+ images!..which meant hours of shooting and days waiting for the right light conditions + hours of processing + retopo etc...you get that)
• A nice casual scan of a modern small vehicle-crane taking care of them walls (wonder how it would feel to race one of those..)
• A complete new set of low poly "background vehicles", also modeled and textured after photogrammetry
• 5 new buildings (taking the place of placeholder copies of existing buildings), 3 of which were gently modeled by fellow supporters (will credit them but can't remember right now)
• Antennas, air conditioners and chimneys all around on top of the houses as in real Lucca
• 2 gigantic cranes: these were there when i started the project. They are still there and i don't exactly know why. I decided to include them as i suspect they will be there forever and become landmarks. That's how it goes in Italy sometimes, and that is also why you'll find them quite rusty (in case you get there as a result from an impossible crash or physics failure).
• A nice photo-scanned monument of a man on a horse, named "Statua alla Libertà Lucchese", which was hidden by previous restoration works and recently finished and set free by the Town council. It took something like 10 years to restore it*, and it required us a 8mt. pole to scan it, and yes, maneuvering that thing around trees was a nightmare (including lots of people looking at us, and 2 tries before we had the right set of images).
• We finished the low poly model of the complete "inner town". This will be the foundation for the next episode of LuccaRing (and some other top secret project). The model currently has low quality textures stolen from GE (no need for hi-res anyway since you can't see much from the current layout): i will sooner or later post a top view of the layout we want to do, it will basically be a sort of deadly "double ring", going up and down from the current layout and the walls (which are really narrow...and used to be run by cars 'till the late '60s..a few races were held there in the Golden Era as well!). It will just need 6000 shots more, some more work and everybody owning at least a GTX 1080
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• Many small things were fixed and/or updated..and we most probably broke some.
...that's about it. Thanks for caring
* there's a long nice story behind it and why it took so long but it's beyond the scope of this article + i don't want problems with local mafia