Losail owners finally revealed the extensive changes to the circuit
Seems like it gonna be quite a challenge to update it all
Seems like it gonna be quite a challenge to update it all
You have to get rid some how of the grass object benith curbs.
as I said before, since IRL that is supposed to be fake grass and not real grass I have no grassfx settings on my ext_config file, so thats with the guy that made the grass fx thing, thats just a problem of the material name changing, anything to do with the grass objects.You have to get rid some how of the grass object benith curbs.
You might have noticed the download size is bigger this time and thats no mistake, I've decided to divide this into 2 track ingame, they are the 2022 and 2023 versions of the track. "Why two?" you may ask, and for that I say that there were so many changes done to the track that I've decided to divide it into 2 folders ingame (thats why the bigger file size) and also because I already had all the 2022 painted runoffs done before the F1 race and I didn't wanted to throw away that work.
Not...
Thanks!Hi thanks for the update. I found a bug in the track. One object is not double sided:
View attachment 700482
Since pyyer's extension is made for another losail mod I assume not.This track 1.3 version arefunctional with Pyyer extension?
2022 Version:
- No Changes.
2023 Version:
- Added all the new buildings outside the circuit (Huge thanks to andrés from AR rFactor Tracks for most of the 3D models)
- Moved the marshall roads and catchfencing closer to the armco barriers at the left hand side between T1 and T2 to match the new barrier position.
View attachment 708713View attachment 708714View attachment 708715