Right, "rubbing is racing".
Hope Stefano will not go that path.
There is plenty of contact in Gt3 racing, the severity varies greatly but it is always there.
What I don't like is divebombing and I saw enough of that during that video.
Watching the latest one should give an indication on where development stands at the moment so I don't need to watch older streams.
I don't want to jump to conclusions as it's not been released yet but I gave my opinion in case Stefano is watching as he's probably still working on it.
Again....all of this discussion can be avoided if the AI aggression slider works so each user can set it as to a level of aggression they consider realistic in GT3 racing. To me divebombing is not realistic but blocking is, so that's something more important to work on imo.
Watching the latest one tells you what he is trying\testing right here right now, your comments were made based on here and now missing the bigger picture, seeing the previous would show what had been changed to get the ai to the point it was possible for them to divebomb and make those kind of attacking moves.
These things happen in racing, fast drivers are not typically weak and passive that parade around the track waiting for a wide open door to make a pass, they will dive bomb when the need arises, there is contact and mistakes are made, that is racing.
Ai that tries to replicate the good and bad of a human driver, hell yeah
And after yesterdays streams all i can say is bring it on, the ai look better and better after every stream.
Edit - And if your watching Stefano.
I like the occasional divebomb, i also like ai that may miss their braking zone occasionally, altho i think it should be around 0.04 -0.08s IDK 5-25m i cant remember the maths, lol and with the ability to take evasive action, even the odd if extremely rare traction loss would be cool, cause even with TC it does happen from time to time.
Late race aggresion if there is a chance of getting into the the top 10 or going for a decent high placed position finish would also be really cool.
The ai waiting after an off or spin when they are facing or are close to the right direction looks really poor, other cars are taking evasive action to avoid so it is relatively safe to presume they can go.
An ai brain for strategies, stop early or extend my stint depending on other on track happenings, traffic, position\laptimes relative to leader(s) time gain or loss pitting early or late. I could go on and on