Assuming the kunos cars had their LODs turned offNo reason to be sad... I'm not kidding about the model. It's just under 75k tris, meaning that with Kunos content at around 300k per car, a grid of 24 T70s is about as heavy as 6 official cars.
Assuming the kunos cars had their LODs turned offNo reason to be sad... I'm not kidding about the model. It's just under 75k tris, meaning that with Kunos content at around 300k per car, a grid of 24 T70s is about as heavy as 6 official cars.
To be fair you don't need to be far from a car before it jumps down the the low res interior, so that saves a ton of tris. But yeah, your point still stands
It was awesome before the update, its now simply superb. Took it for a spin (actually many spins) at Kičevo yesterday and its damn good fun! Thanks a bunch
Ooh you're giving me a good idea there The new sound for the Ford variant is really very good, my compliments to the chefTook it for a spin (actually many spins) at
Kičevo yesterday and its damn good fun! Thanks a bunch
She always has your back , when the turns are tight and unforgiving..
this guy is making some decent sound mods, don't know how much it changes from mkii to mkiii but check it out. He has some other sound mods as well
I'm absolutely open to adjusting the shift animation, where do those numbers go? (which file?)
Don't worry about the leftovers in the data folder, they don't have any effect on the game as it only reads from the files it expects to see.
in AC you can either have selectable gears or gearsets, not both
I wouldn't expect any sound or model adjustments from here out.
but at the end of the day this is a Can Am car and that was a limitation of that series IRL too.
Just 2c on the second to last point, you can’t do accurate brake temperatures in vanilla AC, so the current implementation on the car is likely a compromise.Sorry for the delay, I tried to reply as soon as possible!
in the driver3d.ini, at the [shift_animation] voice feel free to use other values of course, mine are just a suggestion!
I know, I know, it's just that I'm obsessed with things being absolutely in order I figured, in case of an update, you could clean it, but it's just a fixation of mine
Oh I see! I thought it was possible to combine the two. Okay!
But... but... just some teeny-tiny brake glow please I don't know if the procedure is correct, but you just have to add some lines to the brake.ini file pointing the node of the disks. I tried doing it by myself but the disks have some crazy long names right now, and CM doesn't show them in their entirety
I perfectly agree on that.
Jason, hope not to bother you, but there are a couple more things that slipped my mind in my previous post:
- the brake heating values do not seem correct; disks have a hard time heating up, and they cool way too fast; at least that is my experience
- some skins come with dark windshields, so dark however that they block all light and you cannot see through them; try Mark Donohue's car for example to see for yourself
Again, thanks for the car and your kind reply!