I can remember that when I saw Gamermuscles hilarious video where he via a LFS patch was able to drive using his newly accuired Oculus Rift - I was wondering if I should buy LFS.
But my question here is:
How is the car behavouring(TM).
Is it comparabel to Raceroom or rF2?
As can be seen I dont know but I think I have read that the LFS cars are drifting too much!!!
Car behaviour is probably tied with Netkar Pro for the most natural or slightly ahead of Netkar Pro. You can push cars hard and play and manipulate the limits extremely naturally. Adjusting wheelsping and slip-angle during slip is, like Netkar Pro, very natural and intuitive and so is the inertia. No need to obsess over perfect FFB settings, a high-end wheel, or anything. You just drive and correct the car intuitively.
Some cars do have a tenancy to be drifty but, unlike most sims, the drifting is extremely natural and intuitive. You can tune the drifting out and have a tighter car though.
When you understeer, the car still grips like real life rather than seeming as if your car has been lifted off the ground and lost 90% of grip. Like real life, low grip does not neccessarily have to mean slow, sloppy handling and grip transitions unlike some sims where low grip and/or soft cars make everything feel sloppy like you're driving a water-bed.
Lower speed corners require you, like real life, to use more steering lock and really lean on the tyres. You don't get the sensation of an open wheeler wanting to loose grip at a pathetic 70 Km/h with only 20% braking and 30 degrees of steering lock like in some other sims.
You need to turn the steering wheel / tyres to lean on them to get cars to turn (obviously more advanced users can help this process with good trailbraking technique). This is in contrast to many sims with seeming grip, combustion engine/torque, and inertia issues where you can get around corners barely using the steering wheel but rather just by pressing the brake and letting the car turn direction as if inertia doesn't exist and as if the car is rotating around it's nose rather than it's rear (picture a giant imaginary hand coming down and turning your car sharper and sharper into a corner just because you apply a bit of braking and steering - completely unrealistic and odd behaviour like this doesn't really exist in LFS nor NKP unlike many other sims' physics engines).
That's not to say LFSs perfect or anything. Far from it (like all sims). You can argue that some cars may be too forgiving during oversteer but, for me, I can tolerate that
as long as the oversteer - regardless how forgiving or unforgiving -
behaves naturally. Like in Netkar Pro, you can still definitely spin in a low or medium powered open-wheel car without good car control skills so please don't confuse "more forgiving" with "arcadey" or "sim-cadey" neither of which apply here.
Also, sometimes FFB and overall physics can feel maybe not as alive and raw as maybe they should. Some people say this is just because of relatively smooth tracks but I think it also may be due to the physics not being as dynamic as other sims. I haven't messed around with setups a lot in LFS so I don't know if this is just a car setup thing or actually a physics engine thing,
Finally, sometimes I feel like I can turn the wheel a lot in long, sweeping corners almost like the car is content with a little too much steering lock during fast corners. Again, though, I haven't looked into this enough to see if it's a car issue, setup issue, or if it actually is something regarding the physics engine.
I think there is at least one open-wheel car in the free Demo. Play around with it, play around with the setup and see if you like it. In the end,
you have to decide how you like driving each sim as each sims' cars behave and feel different from each other.