Live for Speed Version 0.6T Released

Paul Jeffrey

Premium
LFS Update.jpg

Olden but golden racing simulation Live for Speed has been updated recently... check out the details and see what's been cooking behind the scenes...

Unbelievably Live for Speed released to the public on the 13th July 2003, some 15 years ago, and while many games have come and gone in that time, this plucky sim continues to find itself in receipt of regular player activity and updates - even receiving a patch to bring VR to the title in recent years - a technology that didn't exist when the game was first released!

Earlier this month another update dropped for the title, labelled build 0.6T, and again its a good one.. this time bringing plenty of improvements and updates to the game experience, all of which can be read about below:

Version 0.6T Update Notes:

Multiplayer:
  • More robust method for connecting to the master server
  • More informative error report for "Unknown file transfer error"
  • FIX: Skin downloading now works with the protected website

Layout editor:
  • New layout editor instructions: docs\Autocross.txt
  • New cut / copy / paste system using standard keyboard shortcuts
  • COPY (CTRL+C) toggles between real selection and copied selection
  • Place objects (O) key is equivalent to PASTE followed by COPY
  • Move objects (M) key is equivalent to CUT followed by PASTE
  • UNDO (CTRL+Z) and REDO (CTRL+Y) functions are now included
  • A green or yellow outline is drawn around the selected objects
  • ALT key can be used to temporarily hide selected object outlines
  • Original objects are shown with a grey outline after COPY pressed
  • Editor buttons and keys affect real or copied selection - not both
  • PGUP / PGDN can now be used to adjust Z value of selected objects
  • C key now clears selected object type as well as selected objects
  • It is now possible to set marshall circles to have zero diameter
  • Objects and marshall circles can now be selected at the same time
  • Multiple object rectangle select CTRL+drag with left mouse button
  • Start position / checkpoints / finish line now in control section
  • You can hold SHIFT to keep objects selected when exiting edit mode

Graphics:
  • Slight reduction in some excessively bright driver models
  • RAW files are no longer used and skies now use DDS textures
  • Existing RAW files are converted the first time LFS is started
  • Removed option to view sky in 16-bit colour

Interface:
  • New URL for skin uploads lfs.net/skins
  • Text message dialog now has variable width
  • Clip mouse to screen is now CTRL+M as CTRL+C is used for copy
  • Command /axsel to copy layout editor selection text to clipboard
  • Most translations updated. Thank you translators!
  • Free view camera position text command:
  • Type /cp to copy a text camera position to the clipboard
  • The resulting text can be saved in a text file, forum, etc. or into
  • another instance of Live for Speed to reproduce the camera position

Commands:
  • Improved processing of command line to be more flexible
  • New command /settings=X.txt - uses X.txt instead of cfg.txt
  • Command /settings must be the first on command line or in file
  • Command /mp (join local host) can now be used on the command line

Misc:
  • Live for Speed can now recover from a graphics driver error
  • Textures are no longer reloaded when changing weather (faster)
  • LFS starting in borderless window mode now goes to the same monitor
  • New option "Display LFS logo in game" (not optional in demo mode)
  • English file is no longer saved when LFS starts (can be deleted)
  • New check for corrupted 3D models to avoid possible crash on load

VR:
  • New commands to skip F8 menu /vr reset_headset and /vr use_relative

InSim:
  • New value PMO_POSITION for IS_AXM packet to report a blank position
  • New packet IS_CIM reports a connection's interface / editor mode
  • New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags
  • New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
  • New value PMO_GET_Z for IS_AXM packet to report Z values
  • New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
  • UCID can be set in some IS_AXM packets by an external InSim program
  • to make the resulting packets appear as if sent by an editing admin
  • (PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)
Four ways to get version 0.6T :

1) AUTO UPDATER - If you already have version 0.5V or later :
- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.

2) MANUAL PATCH (1.6 MB) - If you already have version 0.6R or later :
- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.


3) MANUAL PATCH (135 MB) - If you already have version 0.6M or later :
- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.


4) FULL VERSION (496 MB) - If you are new to LFS or making a fresh installation.
- Click HERE to visit the download page and get the full version installer.


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Do you still play Live for Speed? How to you think the title has aged in comparison to modern sims? Let us know in the comments section below!
 
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I may remember this wrong but with the planned Scirocco release they got real data from VW or a tyre manufacturer and saw big flaws in LFS physics. They choose to reprogram the whole **** and it took forever which killed the game because not much content was released when they worked on the physics engine and people found other sims.
 
Its a little more then that, when you have just one coder, one modeler and one do all the rest guy , Life can hit you pretty fast, and something gotta go on the back burner... thats basically what happened to Scawen, Eric and Vic .... Its sad for the rest of us since Scawen had some visionary stuff that even today well established sims do not do... to me if they revamp the engine and with some miracle they would manage to get the hands on some licenses... LFS would kick ass again... people are very spoiled in terms of content in the current games, yet so many features that existed in the past are mostly incomplete... i wish alot fo stuff from LFS could be replicated in some other sims... or the other way around :) .... they are upgrading the graphical engine and revamping the tracks.... if they put the cars on the same level....ouch... even that gonna be awsome already... that RB4 hurts my eyes, and that awsome VR implementation needs some better visuals on the cars to completely rock... ah well... cant wait for whatever they create.
 
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