Jempy
Premium
I downloaded one of the mod ( Hot Hatch one ) and the way it is done for the driver's suit and helmet is obvious.
Nothing in this case for the genstring as the .cas file doesn't show a choice possible.
In each skin and .car folder there's a .rcd file of the driver mentioned in its .car file and using the driver name there are 2 dds files: one for body and one for helmet.
As, in GTR2, a loose file has a priority on a .gtr file .... the fact that there are different loose files for each car is the way to let for each driver its personal suit and helmet appear in game replacing the single original one in a .gtr file or another .rcd file in the Talent folder
They also might have chosen another way : creating a new HOT_Hatch_talent.gtr file containing all dds for helmets and suit and in this case adding
MASFile=HOT_Hatch_talent.gtr in the .cas file.
Are you sure that their mechanics also have different suits ?
EDIT: not tried yet but I know now where to finnd the trick for the crew.
Find here ( I'm sure it is somewhere here at Overtake ) ModdingTutorialRictusGrin.rar
In Basic Editing at the end of the instructions you'll find a link explaining how to do that. ( Changing Drivers suit & Crew uniforms )
EDIT2:
For the Int_drivers styles in the .cas files and genstrings, they refer to loose files brought by GTR233 HQ Patch.
GMTs and dds are then installed in the Teams folder.
They don't need to be included in the mod as they are already at their usual path in the GTR2 files.
Nothing in this case for the genstring as the .cas file doesn't show a choice possible.
In each skin and .car folder there's a .rcd file of the driver mentioned in its .car file and using the driver name there are 2 dds files: one for body and one for helmet.
As, in GTR2, a loose file has a priority on a .gtr file .... the fact that there are different loose files for each car is the way to let for each driver its personal suit and helmet appear in game replacing the single original one in a .gtr file or another .rcd file in the Talent folder
They also might have chosen another way : creating a new HOT_Hatch_talent.gtr file containing all dds for helmets and suit and in this case adding
MASFile=HOT_Hatch_talent.gtr in the .cas file.
Are you sure that their mechanics also have different suits ?
EDIT: not tried yet but I know now where to finnd the trick for the crew.
Find here ( I'm sure it is somewhere here at Overtake ) ModdingTutorialRictusGrin.rar
In Basic Editing at the end of the instructions you'll find a link explaining how to do that. ( Changing Drivers suit & Crew uniforms )
EDIT2:
For the Int_drivers styles in the .cas files and genstrings, they refer to loose files brought by GTR233 HQ Patch.
GMTs and dds are then installed in the Teams folder.
They don't need to be included in the mod as they are already at their usual path in the GTR2 files.
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