So this weekend I was at Watergate Bay, where we usually hold a hillclimb on closed roads. Awesome venue, long term I want to bring it to Assetto but I have like zero experience with Blender (I’m more used to Solidworks etc) and none of creating models for Assetto, grassfx and fancy CSP stuff etc. It’s a big learning curve for me and currently using Race Track Builder but I digress.
These scans are FAR from perfect, and are really test scans more than anything else, but it’s good to see how capable the LIDAR is on the iPhone.
First up, I just did a single pass walking along the edge of one of the roads. Captured all the roadside walls, a little of the road surface but, impressively, the elevation along the entire thing seems to have been captured very well indeed. You could certainly use it as a guide to go from when placing a road virtually. I did capture a tiny bit of the road when I got to the end closest to the foreground, but it was a very quick thing - that said it seems to have started capturing the elevation in that corner on the road very well too, so perhaps roads can be captured too. This first scan is nearly 2GB and it’s at a 2cm resolution.
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Next up, a detailed high res of a wall. Scanning big stuff at this high resolution (5mm) can be very taxing, but for smaller objects like this you can do a great job.
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Finally, a toilet block. Need a selfie stick or something to elevate the camera better for the roof, and you can see I didn’t really stick the camera up too close as, well… waving a phone camera through the doors of a public toilet doesn’t really give you a good image LOL. But certainly you have the basic dimensions of a building and with time and practice you could certainly cover enough of it to be useful for a game asset. Again you can see that the elevation between the upper and lower sections of the building and the path running alongside it are all captured
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Really interesting data. I’m going to have to go back at some point and scan the area properly over a day or two at least, but it certainly seems to be a feasible method of capturing real life buildings, roads etc for use in Assetto.