PC1 Latest Build testing.

Andy_J

I hate Race cheats ( ͡° ͜ʖ ͡°)
As you all know, Ian gave me a free pass to test the latest builds and that's what I have been doing for the last week. I will report here as and when I see fit to tell all about my findings.

But I will say that the latest build (296) is quite good. Now lets make some sense of my statement. I used a Lotus 98T in helmet cam using my antique MOMO red wheel and I can honestly report it is coming along much better than I anticipated. The actual feel and immersion is damn fine at this point. The handling is strange at first compared to say...RF2 and FVA, but it grows on you within minutes. At this point in time, this actual car feels good. I like it and I love the Milan circuit. The damage model has come on leaps and bounds.

I am doing some more testing all of next week using a G27 and I will also test some of the other cars that don't interest me as much (I am a F1 nut) and see how the feel in comparison to Shift 2, because that is what I was initially comparing PCars to.

I would like the replay function to have a directors mode though. Something that jumps from action to action and from car to car.

Aside from that, the replay's do crash my PC quite often but I understand that is being looked at.

Watch this space.
 
After months of not playing pCars,i just installed today and try it...

Good:
Graphics are verry nice,especially the rain effect witch is mindblowing indeed.
The Ui isnt bad too...
Multiplayer is ok,no problem with collision and the experience is smooth enough.
Full grid on Spa in singleplayer its a smooth experience with good FPS on HIGH settings
It has the options to run a league,like weather,pit-stop,day-night cycle.All this customizable.

Bad:
Physics are still in the same area as it was last year not as bad but...deosnt feel like a SIM...
Driving over grass/dirt.jumping over curbs and swerving madly on straight makes me feel the car has more wheight than it actually has,with almost no lose of control..and this is more obvious in rain condition...
Another thing is the triple screen setup...it just doesnt look right and the image on the side monitors are streched...not enough options to properly setup triple screen.

My opinion is that this game is verry verry good for PS4 and XBOX owners that are used with GT and Forza games and good for PC casual racers but for a real Simracer,its not what you expect it should be...
The only way for eveyone of you to see how this game looks and feels is to get it ...so get it,when it will be available,and judge for yourself.
 
So at this present time, close to release point, it seems a lot of people are now realising that the game is more aimed at console and will not be the race sim they hoped for. I am still hoping this will change as I want the complete package for offline racing. But I bet some of those investors are feeling a little let down now.

Lets wait and see.
 
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I've been following this game since 2011 and I never expected it to be this hard core sim everyone expected it to be, which honestly never bothered me one bit and all I wanted was an advanced racing experience of forza and gt with sim like features and I believe they have done that and than some. Hell, there's some features in pcars that aren't even in some of the hard core sims.
If you go back to the begining when this was just a thought there goal was to bring an advanced racing experience to console because there were none (asides from race pro) and which they have. Truth is theres no money in hard core sims it's a niche market, tho pc sales are gaining steam the money is still in console sales.
All in all Iam very excited for the release and feel pcars is a very well rounded package compared to other titles. is every aspect of the game done to the absolute best available on the market....no, but each is done very well! :)
 
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Yea David, i kind of agree with you. If you take individual parts of the game, you might be dissappointed, but for a whole package, it's good. I hadn't played it for half a year, and now it seems much better, even regarding physics. Their mp experience is at least for me better than in AC, where every the slightest touch sends you flying. In pCars in its current state, the feeling of racing side by side and inevitably touching each other is good and they're still improving the contact mesh. Perhaps it's gaming experience only and you should get wrecked with each contact, but it feels better to "survive". And yes, PC market is obviously not big enough, so some GUI and hardcore sim features had to be given up. Hope that pCars2 will be PC only and if it'll be, i'll buy prerelease again. WMD is excellent way of getting an insight look into how the development progresses.
 
I tested the latest build today and guess what? I think they need the delayed release. It seems worse now than it was a year ago.
Seriously, after months of Assetto Corsa and RRE and GSCE, going to Pcars was a real let down. Even the graphics seem washed out and not as detailed as the others sims. That was on max everything too.
Anyways I tried the MP4 GT3 car at Imola and then went back to the Asetto Corsa version at the same track and honestly, in my opinion AC is miles better at the moment.
The graphics are better in AC, the physics are in a different class and the FFB is way better in AC.

I hope this changes soon. I was looking forward to buying Pcars and I still am, but it needs some serious work.

I all honesty, right now, I think AC is far better in all respects in my subjective opinion.
Well of course this is all dependent on what your looking for in a Racing game and comes down to personal preference and personal opinion. Do I like every car in PCARS? No but there are also some I think are brilliant as for graphics I think a lot goes into the factors that determine the differences between one to another that are at least close to each other in overall visual quality so I really won't make comparisons in this area. Eye of the beholder type thing. However if I were to mention rF2's graphics I would not be mentioning the beauty factor of it first I would be more concerned with the visual immersion. Does it simulate speed well? how is the depth perception? Things like that to give it a fair shake. I still don't even see GPL's graphics as insignificant in todays sim racing world.
:thumbsup:
 
Just loaded up the latest build today and took the Aston GT3 for a spin on the Nordscheife. Ooh-la-la ... FFB - once my Fanatec V2 base and formula rim wheel had been calibrated - is excellent. Had to turn down the FFB a tad. 100% in game and 70% on the actual wheel setting. Tyres still feel a tad too grippy for me but, boy, what a great ride. V impressed.
 
After months of not playing pCars,i just installed today and try it...

Good:
Graphics are verry nice,especially the rain effect witch is mindblowing indeed.
The Ui isnt bad too...
Multiplayer is ok,no problem with collision and the experience is smooth enough.
Full grid on Spa in singleplayer its a smooth experience with good FPS on HIGH settings
It has the options to run a league,like weather,pit-stop,day-night cycle.All this customizable.

Bad:
Physics are still in the same area as it was last year not as bad but...deosnt feel like a SIM...
Driving over grass/dirt.jumping over curbs and swerving madly on straight makes me feel the car has more wheight than it actually has,with almost no lose of control..and this is more obvious in rain condition...
Another thing is the triple screen setup...it just doesnt look right and the image on the side monitors are streched...not enough options to properly setup triple screen.

My opinion is that this game is verry verry good for PS4 and XBOX owners that are used with GT and Forza games and good for PC casual racers but for a real Simracer,its not what you expect it should be...
The only way for eveyone of you to see how this game looks and feels is to get it ...so get it,when it will be available,and judge for yourself.

Maybe your Hardcore Racing Sims just don't make enough money for the large developers to go in that direction? As for me when I started doing this I did not concern myself with if the titles I choose were Sim or not. I based my choices on the level of entertainment and enjoyment I got out of them along with the fact that it just so happened that the games that were considered racing sims at that time were doing a great deal of things better than those doing titles that were not considered sims. One of these areas was controller support and ffb and the ability to tweak the game to your liking. So there was quite a gap when I started in relation to sim and non sim titles. However I did really have a lot of enjoyment along the way with non sim titles like Toca RD 3 and CRC as well. So no matter how you see PCARS if you see it as Sim or not(that's your opinion) hopefully you will find that PCARS is a Great Game as it was intended to be and that we investors are very pleased!
 
Maybe your Hardcore Racing Sims just don't make enough money for the large developers to go in that direction? As for me when I started doing this I did not concern myself with if the titles I choose were Sim or not. I based my choices on the level of entertainment and enjoyment I got out of them along with the fact that it just so happened that the games that were considered racing sims at that time were doing a great deal of things better than those doing titles that were not considered sims. One of these areas was controller support and ffb and the ability to tweak the game to your liking. So there was quite a gap when I started in relation to sim and non sim titles. However I did really have a lot of enjoyment along the way with non sim titles like Toca RD 3 and CRC as well. So no matter how you see PCARS if you see it as Sim or not(that's your opinion) hopefully you will find that PCARS is a Great Game as it was intended to be and that we investors are very pleased!

First things first...at the beginning of the WMD there was this project called CARS....at that time i`ve read statements that this new game will be a SIM in the strongest word and what i have pointed out as my own opinion is that after all this time it does not feel like a SIM...there was a HUGE war over this here at RD and all that was missing was a nuke to blow it sky high....
I didnt say its a bad game,in fact i like it as much as i liked GRID or F1 and encourage in my post that people should buy it and try it....no neeed to get personal...read opinions,write yours and dont judge others for their...
 
First things first...at the beginning of the WMD there was this project called CARS....at that time i`ve read statements that this new game will be a SIM in the strongest word and what i have pointed out as my own opinion is that after all this time it does not feel like a SIM...there was a HUGE war over this here at RD and all that was missing was a nuke to blow it sky high....
I didnt say its a bad game,in fact i like it as much as i liked GRID or F1 and encourage in my post that people should buy it and try it....no neeed to get personal...read opinions,write yours and dont judge others for their...
That's what you get as end result if you broaden your market to consoles. I was hoping for more sim features too, but in the end, it's a game i'll love to play as a whole package. Hardcore simracing games are (were) more or less focused on sim aspect solely (world around you was next to none) and didn't bother to include the environment that much. pCars is in this field #1, it provides some sim features and all the rest in great numbers. And you can add career in the bucket, what else could you want more?
 
That's what you get as end result if you broaden your market to consoles. I was hoping for more sim features too, but in the end, it's a game i'll love to play as a whole package. Hardcore simracing games are (were) more or less focused on sim aspect solely (world around you was next to none) and didn't bother to include the environment that much. pCars is in this field #1, it provides some sim features and all the rest in great numbers. And you can add career in the bucket, what else could you want more?
Its not about the features..my negative opinion was about how it feels for me...as you can see in my opriginal post i already pointed features like weather,day/night and pit-stop as been great for running leagues...indeed what else could you want more....:)
 
As for me when I started doing this I did not concern myself with if the titles I choose were Sim or not. I based my choices on the level of entertainment and enjoyment I got out of them...

I've been a silent reader of this topic for some time now. Let's have a little more of this attitude please, and let us poor souls who don't have access to builds know how the latest ones are. :)
 
First things first...at the beginning of the WMD there was this project called CARS....at that time i`ve read statements that this new game will be a SIM in the strongest word and what i have pointed out as my own opinion is that after all this time it does not feel like a SIM...there was a HUGE war over this here at RD and all that was missing was a nuke to blow it sky high....
I didnt say its a bad game,in fact i like it as much as i liked GRID or F1 and encourage in my post that people should buy it and try it....no neeed to get personal...read opinions,write yours and dont judge others for their...

Really it is a Sim. Maybe your perception is that it has to be hardcore to be classed as such and you are not alone with these ideals. It's just a mindset that has been adopted by a percentage of the Sim Race community. Most of these people would not consider Codemasters titles Sims either when in fact they are in their own way at their own level. Some of it is quite accurate like their environments seem to be well done to scale and the 3d Car models quite accurate(excluding cockpits) while the car handling may be less accurate in a good number of peoples opinions. Also how complex are the car systems and how do car setups effect the cars handling?
Another element is what people perceive RL on the edge racing to be like and there has been a lot of conflict in this area. We have some of the best drivers in the world saying it's this way and that way and people who have never driven a race car telling them they are wrong? Bottom line is you want your experience to best fit your tastes in a Racing Game. That's fine I don't think there is anybody out there that will say you are wrong for liking title A or title B but may not agree with your reasons for liking it. Can't change that. However let's look at PCARS elements Most tracks were done in cad without scan data(a handful were from scan data) and are as accurate to a point of what levels of accuracy we have seen with this process in the past and are well done. The weather systems are top notch time of day with seasonal position taken into consideration. So the environments are of a very high level of simulation. Same with the 3d Car Models are cad generated and as far as I know unscanned but show the same level of accuracy as what we have seen in the past so this also gets high marks. Moving on to the car systems and ability to tweak the cars setups this area is as complex as you see in other sims and still sticks to tradition of offering multiple Tire Tread Compound options which even the developers of your hardcore sims have moved away from. The wing and splitter angles are based on percentages rather then actual angle which may subtract a hair from the pro level of simulation in this area and is more game like so I do take a point or two away due to this but everything else is quite in depth in this area. FFB has a lot of adjustment to it and is good for my tastes. Tire Model has as much features as any other developers TM with possibly the exception of flat spotting however maybe better at flash heating then the other offering out there and the flexi carcass as good as other offerings. What may play mostly into the opinions we have seen about grippy car handling have these people just gone on dry runs without changing to a hard tire or made any other adjustments? It's for the individual to find out if they can adjust this to give them more of a Hardcore experience. I have mainly tested at default as to give an out of the box impression and most of it I'm good with however there are some cars I feel need adjusting away from the default. Is it as much of a sim as the rest? Yes. Is it at the level of Hardcore that is to the individuals liking? Who knows that's not for me to answer but please find out for yourselves. Can I honestly say it's a great game? Yes I think so.
Also WMD's Fastest Alien puts it in the same class as Assetto Corsa(his opinion which he has every right of) I tend to agree that while there are differences they do have many resemblances. Sorry for the long drawn out post and I hope you take the chance to try this title.
Cheers
 
Are you serious....you didnt even read what i was saying....i already play with it and the fact that you try and convert me is lame....i know that a F1 car cant go 280+ km/h on gravel or grass....not to mention in rain condition...if thats simulated physics then i must be from another planet to expect something else....I expect a SIMULATED physics as close as possible to reality...thats what i call SIM in the first place...and the fact that real race drivers say its best of the best..i have nothing against it...FYI...every racing SIM or RACING GAME has had at least one real race driver who said that one or the other is the best....R3E has it...rF2 has it...AC has it...pCars has it...iRacing has it,who do you trust?
Finally i play it for fun and looks not for competition.:..for that i use other titles... :)
 
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Are you serious....you didnt even read what i was saying....i already play with it and the fact that you try and convert me is lame....i know that a F1 car cant go 280+ km/h on gravel or grass....not to mention in rain condition...if thats simulated physics then i must be from another planet to expect something else....I expect a SIMULATED physics as close as possible to reality...thats what i call SIM in the first place...and the fact that real race drivers say its best of the best..i have nothing against it...FYI...every racing SIM or RACING GAME has had at least one real race driver who said that one or the other is the best....R3E has it...rF2 has it...AC has it...pCars has it...iRacing has it,who do you trust?
Finally i play it for fun and looks not for competition.:..for that i use other titles... :)

Lame! You said it not me I gave you and your tastes as well as the tastes of others the benefit of the doubt where it effects you or them and I get this as a reply? SAD! Who knows maybe it's just the loss of understanding curve from being posted on the net? Or you thought I was singling you out rather then just addressing the community.
 
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If i misunderstood my apologize and because you say it was not a direct response to me,you should not get offended then...about the rest of your replay,i told you,there is no doubt about what i think and again i still play it for fun,when i feel like...hope this is clear now. no heart feelings...cheers
 
I guess this
is to some extent what Dinca was talking about. It's a small comparison and it only covers one car on only four circuits, but in the end pCars is more forgiving, which for many "ruins" (with some more missing details) the sim feeling. And in the same time, this (and some added details) will attract many, that will be using it for pleasure and enjoymnet, which is why games are being made in the first place.
 

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