it also causes my PC to simply hang while loading the track, no response with my harddirve working like mad (something I have encountered while testing png & jpeg RTB behemoths) requiring a hard reset. I had the taskmanager in the foreground when it happened, it showed 7+ GB when the screen froze (I waited 5 minutes after that but nothing happened). Attached logfile, but it doesn't show anything usefull
No idea whats happening there, could something cause massive instancing of textures maybe?
edit: How many collide able pylons and objects do you have? I remember similar issues with the Borgloh Hillclimb track