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Tracks Laguna Seca 4.3

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I worked on these things:
Hand-painted terrain in blender:
capture_07232017_133944.jpg
Reduced polygons (before, after)
capture_07242017_153919.jpg capture_07242017_153955.jpg
For compare. This is Barcelona from Kunos:
capture_07242017_154024.jpg
 
Finally got around to trying this track. I like it! Thanks... Absolutely terrifying in my Shelby Cobra S/C coming over the crest into the braking zone of the first hairpin (not sure if that's considered Turn 1 or Turn 2). Will try with more cars, of course.
 
U have to do a high poly physical mesh (which you hide in ksEditor, and this will not effect pfs), and a low poly visible mesh (for tarmac texture).
Thank you. I know this, but there was no problem with the FPS, but the high CPU-usage. The CPU has counted too many physical properties (I think. I'm still a beginner) Fortunately, the reduction has no effect on physics. I looked at the original tracks. (Barcelona, Redbull Ring) It's pretty simple. There is no other physical mesh.
 
Finally got around to trying this track. I like it! Thanks... Absolutely terrifying in my Shelby Cobra S/C coming over the crest into the braking zone of the first hairpin (not sure if that's considered Turn 1 or Turn 2). Will try with more cars, of course.
That would be the Andretti hairpin. Turn 1 is the little kink after start/finish. If you enable track description, it wll show the corner names :D
 
Thank you. I know this, but there was no problem with the FPS, but the high CPU-usage. The CPU has counted too many physical properties (I think. I'm still a beginner) Fortunately, the reduction has no effect on physics. I looked at the original tracks. (Barcelona, Redbull Ring) It's pretty simple. There is no other physical mesh.
There is a high poly mesh it is just in another kn5 file.
 
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