Can happen with tarmac too sometimes, even in stock tracks.
DO you know how to do that?
Some adjustments.
No need to dl if you have the megapack.
This is the same track version as found in the 23 track MEGA pack update v1.1 in a single track package.
Updated with AMS v1.2x AIW and TDF parametrers.
Improved UI track list cascade menu.
Track info details are corrected and up to AMS standard.
Accurate pit lane speed limits.
Support for the F-Truck diesel smoke effects.
This is the same track version as found in the 24 track MEGA pack update v1.2 in a single track package.
Updated AMS v1.4x AI parameters and tire compound syntax.
Grass and temps and other minor updates
Thank you for all your work. You are the greatest.Nope.
4 or 5 more to update
(Laguna_Seca_AMS_V1.2.7z) MD5 = C2EDD793B3FB495AB800B37E82B33802
A maintenance update for Laguna Seca to bring the AI up to the latest AMS standards. Fix the missing horizon ring. Fix some black curb and drain polys. Fix a hole in the track mesh at T5. Tweaks to the sun blending angles. Tweaks to the lighting colors. New loading screens and mini maps.
Special note :
It should be possible to overwrite an old version with this update.
However if you have any loading errors be sure to...
happened with the formula v_12. i think those red sausage parts within the curbs make them fly like aeroplanes.@mungopark which cars mate? It can be fixed in the HDV file quite easily. I'll fix it for you then show you how I did it so should you encounter this again you know. Certain tracks are just unavoidable...Patrick's Silverstone being one. Those huge kerbs simply act as launching pads with most F1 mods.
not a big thing, only happens when ai hits the curbs in a certain angle. in real life racing, cars drop out of race, too.If it's Reiza stuff I can't help. It's encrypted as we know, but there are things you can do with modded content. That's a shame.