Strange..
Is there an option to reset normals in 3dsmax? I've had something similar where I edited vertex normals. ksEditor disregards the face normal (as it should) and the - wrong - vertex normals were applied, leaving the face flipped. While in Blender it looked correct.
Is there an option to reset normals in 3dsmax? I've had something similar where I edited vertex normals. ksEditor disregards the face normal (as it should) and the - wrong - vertex normals were applied, leaving the face flipped. While in Blender it looked correct.