Not easy for me to do in VR, I'm afraid.
You can't miss it really.
this is the exact state I exported the blend to fbx... keen eyes will find the issue
Not easy for me to do in VR, I'm afraid.
You can't miss it really.
I've got no idea what I'm even looking at there, lol.
this is the exact state I exported the blend to fbx... keen eyes will find the issue
no I got it, there were two missing panels that are only noticeable when the doors are open - and I exported the model with the timeline cursor not on frame 0, with the doors totally closed, but at frame 1, which is slightly more open on the passenger side than on the driver side, hence it was more noticable on that sideI've got no idea what I'm even looking at there, lol.
I'll try to grab a phone pic or something later. It's no biggie, it's not normally seen unless you look slightly over your left shoulder. I know you 3D modellers try to strive for perfection though.
Sim racers don't care for seatbelts - Just as they turn TC off to be the hero, they are madlads who, given the choice, don't wear their seatbelts.I'm a bit surprised no one noticed these missing so far
(and yes I noticed the Sparcos are flipped between on and off state...)
Close to can say: intentedSafety, what's that?
...almost caught it...
Well this didn't take long at all, didn't it?
Full changelog:
2.0
- reworked colliders.ini
- base dampers reworked with Bob Smith's old VHPA (LFS racers may know that name)
- added seatbelts and buckles (scratchmade)
- "ironed" steering wheel
- closed mesh gap around door area
- regrouped "2018 aero" to fix transparency issues
- tweaked inner glass
- whole suspensions.ini reworked
-- calculated & added anti-dive, anti-lift and anti-squat to the geometry
- subsequently:
-- steer...
That's weird, I did a lot of AI tweaking around the Nordschleife and Macau, and in general if the cars survive those they do every other track (and I don't have a copy of Brno here I think). Normally I have them at 98% skill.I don't know if I mentioned it before but I love the rotating fan in the cockpit. Little details like this add greatly to the immersion. It's something pCARS 2 does quite well, with safety webbing moving around, that kind of thing. It's rare to see something like this in Assetto Corsa, so thanks @AccAkut.
AI needs to go back to driving school to handle this car though, they can't seem to work it out. In a 10-grid AI field at Brno, none of them were still running after four laps, lol. All had crashed.
Easy win!
You are right, my mistake - it's the AI lines on that particular track. Track limits at Brno seem a little off so AI cars spend quite a lot of time with two wheels in the dust. It was just sod's law that that was the first track I tried. Just tested at Imola and all is good.That's weird, I did a lot of AI tweaking around the Nordschleife and Macau, and in general if the cars survive those they do every other track (and I don't have a copy of Brno here I think). Normally I have them at 98% skill.
And rotating fans are almost an injoke with my cars, they all have some (or three..).
I'm aware of that but we could not dial it out completely, really don't know what exactly causes this.Only strange behavior is some loose feeling again on rear end on low speed corners. I would like more mechanical grip or maybe suspension a small fix. Could be thinking wrong. Really small detail.