Racepak LEDs work now. Also modelled, textured and spread a number of fasteners on the inside and the outside.
Also made the two big fans at the rear ..."work". Nicely spinning around.
That's why I wrote "work", I used TRANSMISSION Empties. So not possible for tracks.... Do you know if the same technique can be used to create rotational animations for on track objects like Ferris wheels? I know there were a few track modders looking to do this but as far as I can tell they've not been successful yet.
From the 1.8 changelog:
- Modding: rotating object support, useful for cooling fans [ROTATING_OBJECT_0] in extra_animations (affects in-game)
Thought this could be useful for you
I made it based on figures from OMP, it is quite big (I modelled a later, simpler version of the cockpit. But wheel is the same):The steering wheel appear to big.
you mean my project or the Audi A1 S1, that in AC sounds exactly like the 500 Abarth?This is more like an S383569726, if we're going by step numbers.
Blender has a "Skin" modifier, but it can not skin Bezier or Nurbs curves, only vertices (the cage of my Porsche was made like that, wasting thousands of tris..)You can do that super easily in 3dsmax with a spline and sweep modifier, which can also be converted to polys - but that looks ace! Can't wait to see it in the car
you mean my project or the Audi A1 S1, that in AC sounds exactly like the 500 Abarth?