jGED is a gMotor 2-based tool, made by ISI "as an effort to remove the reliance on 3DS Max as the only tool for rF2 modding", as the press release reads. This is big news for modders, as they won't be restricted to a single platform [3DS Max] anymore. In terms of functionality, jGED should be largely the same as the latest gMotor 2 plugins for 3DS Max.
The editor uses the same engine and shaders as rFactor 2, which could potentially spark a surge in rF2 modding - which is, as we've already seen, capable of creating some amazing content. jGED should be available in the coming weeks.
Let us know what you think in the comments: are you going to use the new editor?
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