Little on the high side the price but otherwise the specs are a good upgrade.
The fact that it's business only might mean they don't have confidence in its ability for consumer purposes. Reverb G2 on the other hand is used for both.Interesting that their enterprise standalone Focus 3 has inside out tracking, hopefully it works better than in Cosmos, but they refused to have this option in PC headset, could have made Reverb killer at a competitive price (no stations associated cost overhead).
The K measurement is a confusing one that's been twisted by marketing and the general public that don't really understand the reference. K only refers to the Horizontal resolution, but most people casually relate it to the vertical resolution because the horizontal resolution can have wide variations (like ultra wide or super ultra wide screens).I like that HTC is not marketing this headset as a 10K headset which they could based on the current conventions. I do think that with that much resolution there is room to widen the FOV a bit more than they did, but it should definitely be sharp.
Then you'd need memory, and storage, essentially a desktop inside a helmet. Not really ideal.Why only GPU, don't you need CPU too? So essentially a standalone headset.
External GPU is the subject to the same bandwidth limitations, they use Thunderbolt 3 which can support only 4 lanes vs 16 with PCIe, and then you can't use them all for just sending CPU draw calls, somehow HMD needs to communicate back current head/view position, plus GPU needs to access RAM for swapping cached data, etc.Then you'd need memory, and storage, essentially a desktop inside a helmet.
Indeed, without WMR overhead, Vive Pro 2 performance may be better.Performance in VR will always be an issue, even with my RTX 3090, but who knows,