Later on I found this Travis Pastrana vid which to me feels just like watching a RBR clip of my own.
The car behaves more or less exactly as in RBR IMO.
RBR isnt that difficult to drive. Is difficult to master. Like real racing cars. Should not be Hard to drive a wrc in medium speed when its ready to drive freaking fast trought the same place.
Dirt Rally is shaping up as an awesome game. The FEELING of rally is pretty much unmatched by any other rally game.
I know I won't be popular with the RBR old boys, but RBR wasn't all that. Yes, it had a physics engine that had a lot of time put into it, but IMO it came out as an overly-complicated set of calculations with no soul (ie. the FEELING of rally). It can't be that hard to drive a rally car. I can comfortably give a civilian car a good burl through some gravel and control it without too much difficulty. A rally car bred for that kind of stuff, should revel in it. It seems like they spent lots of time getting the suspension and setups calculated, but haven't got the surfaces right.
Anyway, good going Codemasters! You have my respect after those last few Dirt "rally" games :S
DR is really shaping up to be a cool rally "sim". It's hard to say though....in replays, there's a lot that looks mostly realistic. Visually believable; but when it comes down to it, the braking seems too good, and I can take my 1986 300zx in 3rd gear, 30 mph, and easily make it step out sideways wildly (that's at low rpm too) on gravel. In DR, you need full on clutch kicking, or at least, 100 more horsepower to get that same thing done. Though irl, it's not very "hard" to drive fast, besides the fear of it, the controllability makes DR seem pretty close, however, with RBR, there's a certain level of "I just went too fast, oh no...." that makes it feel life like. RBR has much more direct steering.
FFB wise, RBR still kicks tail. It's raw and unhinged by anything, especially with a T500RS. DR's FFB as of last update is improved, significantly, but it still feels like it's tailing behind somewhat. Dampened? Not sure.
Longitudinal grip feels pretty off in DR, but Lateral feels pretty decent. The bumps n such in both games feel good, however RBR seems much more reactive to it. It's hard to say going from such an old game, and then DX11 tesselated road surfaces. Even rFactor had the old polygonical surfaces on many tracks that felt like bumps, but were just the polys filling in curves and hills.
that rbr video is just showingits age, it looks awrkward the way the car moves it looks like hes rallying with a tank!.
think people need to move on..
Logic demands with 14 years of progress it must be better, but for GPL fans GPL physics are still the best.
as i sadi rally cars are more agile than that..
rbr looks like rallying in a rolls royce lol
RBR is still the only sim out there! Comparing it to dirt 3 is an insult! sorry but it is a sad true...
RBR is still the only sim out there! Comparing it to dirt 3 is an insult! sorry but it is a sad true...
I have been using RBR exclusively for a whole week now and getting back to DR today it feels very mediocre compared to RBR.
Sure DR looks and sounds great but that is not what makes me coming back to play a game/sim.
I also noticed that the cars in DR feels very weak compared to RBR/Real-life especially in lower gears were they lose power completely momentarily when you need it the most like in cornering/hairpins ! There is no way you can control the cars with your right foot out of a corner etc etc.
I really hope that Codies put all their efforts in working on the Physics/FFB so we get a full blown Sim.