Paul Jeffrey
Premium
Fresh of the back of Monday's iRacing update, the American developers have been at it again - deploying the Season 2 Patch 3 build earlier today...
Not content with releasing a sizeable new build update earlier this week, iRacing once again went into maintenance mode today in order to allow another new build update to deploy. Developed mainly to support the season 2 schedule of events, S2 Patch 3 still contains a few useful changes to the wider simulation itself, with several handy fixes released around some of the more complex motor management functions in relation to hybrid technology, some more visual improvements to the game UI and a few annoying bug removals around replay modes the more noticeable features of the latest change log document.
You can find the update change notes from S2 Patch 3 released earlier this week HERE.
Season 2 Patch 3 Release Notes:
Website
- Fixed the inability to Register for a Hosted Team Session if at least one multi-car class was being used.
- Fixed an issue with Team Registration for Hosted Sessions where occasionally the car selection for another session would be displayed.
- Fixed an issue where some old Hosted Session Results were not being displayed.
- Fixed an issue with the Results Page.
- Fixed a minor issue with the end-of-straight speed live-updater regarding the Start/Finish Line.
- The clutch control indicator bar is now split into two, to show how the clutch is being operated by the driver vs the computer aids and assists. This is purely a display change, there is no actual change in how the clutch operates internally.
- - The normal, thicker, dark blue bar exclusively shows the player's clutch control input.
- - Any assisted clutch operations by the various aids such as the anti-stall or automatic shifting now appears as a thinner light blue bar.
- - - This allows the driver to see what their own clutch level is at while the anti-stall aid is fully in effect on a starting grid.
- - Any assisted clutch operations by the various aids such as the anti-stall or automatic shifting now appears as a thinner light blue bar.
- - - This allows the driver to see what their own clutch level is at while the anti-stall aid is fully in effect on a starting grid.
- The new clutch values and the handbrake value have been added to the Replay interface, so you can see these controls being used while watching a replay.
- A clutch heat model has been implemented and enabled only on the McLaren MP4-30.
- During Replays, looping sounds should now play with the correct volume and start and end at the appropriate time.
- Two new car sponsors have been added: Racespot and V8SOnline.
- The Trading Paints logo has been updated.
Replay
- Fixed an issue with opponent cars having the wrong ride height and orientation during Replays. This was most noticeable with dirt cars, and they may have appeared to tilt or hop occasionally.
Dirt Late Model
- (ALL) – Increased tire carcass stiffness slightly.
- (ALL) – Season setups have been updated.
- A second clutch control is now available for mapping on the McLaren MP4-30, just like the real car actually had. The Simulation takes the highest clutch value from both controls and uses that to operate the clutch. This is intended for starting. For instance: while idling on the start grid, press your clutch pedal to your desired starting clutch slip position (using the newly updated clutch indicator bars), then press the second clutch all the way in (maybe mapped to a button), then engaged 1st and rev for the start, then release the second clutch and the clutch will drop to your pre-set clutch pedal position allowing you to hopefully make a more controlled launch.
- The McLaren MP4-30 also now has a clutch heat model where overheating the clutch will cause it to lose grip capacity and start slipping until it cools down. For example, you can do two high slip 1st gear launches in a row before heat soaking, or one high slip 2nd gear launch before heat soak, but trying to do a 3rd gear or above high slip launch will not be a happy experience, as the clutch will heat soak mid-launch.
- Season setups have been updated.
- Season setups have been updated.
- Season setups have been updated.
- Season setups have been updated.
- Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.
- Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.
Iowa Speedway
- (Rallycross) - Fixed an issue with incorrectly placed pit stalls.
- Fixed an issue where vehicles on Pit Road were collidable.
iRacing.com is a PC exclusive online only subscription racing simulation available through the Steam network.
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