Is this really legit? (I see no mention of it on the iRacing site.
)
But, if true, there's finally a reason for me to renew my membership!
As long as members.iracing.com gets working again before the Black Friday deal deadline. (I'm getting a 404 error at the moment...)
It's all on the site...here is a bit of the build notes
This season release includes a soft launch of AI Races, three new cars, two new tracks, more V7 Tires, and plenty more to keep you busy! Welcome to iRacing 2020 Season 1!
Some highlights include:
• Supercars Ford Mustang GT
• Supercars Holden ZB Commodore
• Skip Barber Formula 2000 - re-built from the ground up!
• Lernerville Speedway
• Lime Rock Park - re-built from the ground up!
• AI Races - soft launch
• V7 Tires added to additional vehicles
• New Damage Model added to Dallara F3
• Incident and Penalty Updates
• Custom Vehicle Spec Maps
• Updated Crowds
• iRacing BETA Interface Changes
• Much more!
Full 2020 Season 1 Release details are below.
iRACING BETA INTERFACE:
Overall
- Some big quality of life updates have been completed on the iRacing BETA Interface!
- - The top menu bar has been adjusted and compressed. Many of the options have been re-organized slightly, and many are now located in a menu that appears when you click on your helmet in the top-right corner.
- - A direct link to the Member Forums as well as to the Classic Membersite can be found in this menu.
- - The side bar menu at the left is now collapsible.
- Light Theme!
- - A brand new Light Theme has been added to the iRacing BETA Interface.
- - The Light Theme is now the default for the iRacing BETA Interface.
- - - To switch back to the Dark Theme, click on your helmet in the top-right corner, and select Dark Theme.
- Connectivity throughout the iRacing BETA Interface has been improved.
- - User authentication for logging in and connecting has been made exponentially faster!
- - Data authentication has been simplified, and is more stable.
- Improved sizing performance on modal windows.
- Cookies are now properly created and used across the application.
AI Races - Soft Launch
- AI Races are now available through the iRacing BETA Interface!
- - This soft launch of AI Races is designed to give you a taste of what we've been working on, and to help us with additional feedback!
- - Click on "Go Racing" and then "AI Races" to start competing against fully customizable racers with artificial intelligence!
- - Learn more about iRacing AI here:
www.iracing.com/how-to-use-iracing-ai/
- AI Races includes a variety of functionality and customization for you to enjoy.
- - Jump right in, and run a Single AI Race against a Roster of AI Drivers.
- - Craft your very own AI Season of events, earn championship points, and try to claim the top spot of the podium.
- - Create a Roster of up to 60 AI Drivers to compete against; including custom paint jobs, adjustable driver personalities, customizable racing skills, and much more.
- - - Please note that using over 40 AI Drivers may have an impact on frame rates as well as cause some quirky AI Driver behavior.
- - Use randomly generated Rosters to get on track against AI Drivers quickly; you might even see some familiar names out on the track.
- - Use iRacing supplied Official AI Seasons, and coming soon: iRacing supplied Official AI Rosters!
- - Share your custom built AI Seasons and Rosters with other iRacers - see who is the master of the bots!
- - - Learn more about creating and editing Custom AI Rosters here:
www.iracing.com/airoster
- - Adjust the challenge and difficulty of the AI Drivers to help you train and improve your racing.
- - - The default Driver Skill range is set to 25% - 50%. This should be a good place to start for an average driver.
- - - We recommend a Driver Skill spread (the difference between maximum and minimum) of about 30% for the best racing experience.
- AI Races are currently available using the Porsche 911 GT3 Cup (991).
- AI Races are currently available on the following Track Configurations:
- - Barber Motorsports Park - Full Course
- - Circuit de Barcelona-Catalunya - Grand Prix
- - Donington Park Racing Circuit - Grand Prix
- - Lime Rock Park - Classic
- - Nürburgring Grand-Prix-Strecke - Grand Prix
- - Road America - Full Course
- - Watkins Glen International - Cup
- Please keep in mind, this is a soft launch of this feature. We are very excited to get your feedback, and look forward to optimizing, updating, and adding much more to AI Races in the future.
Create a Race
- You can now add Race Admins to user-created races.
- Lap count is now shown on the Create a Race Summary page.
- New Create a Race Options have been added:
- - Consecutive Cautions Restart Single File
- - - When a Caution is triggered immediately following a previous Caution period, the subsequent Caution restart is single file.
- - Wave-Around
- - If enabled, during the Caution period, lap cars that stayed out during pit stops to receive the Wave-Around will be allowed to do so when the "1 to Go" signal is displayed. Lap cars pacing behind the leader will be shuffled to the back.
- - Do Not Count Caution Laps
- - - Laps completed while the Caution flag is displayed will not be counted towards the number of event laps completed. This option cannot be enabled unless Automatic Full Course Yellows is also enabled.
- - - This Race Option has also been added to Heat Racing configurations for any Heat Races in the race weekend.
- When you finish Create a Race, the interface now properly redirects you to the proper view to see your newly created race.
- You can now easily select content you do not own.
- In "All Steps" view, when returning from Time Limit Details or Heat Session modal windows, you are now returned to the step from which you left.
- Create a Race has been overhauled for stability and speed.
- Fixed an issue where Hardcore Level was not defaulting to the correct setting.
- Fixed an issue where the Back button was not visible when creating a League Session.
- Fixed an issue where a Session with a Qualifier could have the time be zero minutes.
- Fixed an issue where wind speed would not be converted properly when set as KPH.
- Fixed an issue where sorting compact tables was not functional.
V7 Tires
- V7 Tires have been enabled on the following vehicles:
- - Formula Renault 2.0
- - Formula Renault 3.5
- - Global Mazda MX-5 Cup
- - Kia Optima
- - Legends Ford '34 Coup (ALL)
- - NASCAR Gander Outdoors Chevrolet Silverado
- - NASCAR Gander Outdoors Toyota Tundra
- - NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018
- - NASCAR Monster Energy Cup Ford Mustang
- - NASCAR Monster Energy Cup Toyota Camry
- - NASCAR Truck Series Chevrolet Silverado - 2013
- - Porsche 911 GT3 Cup Car (991)
- - Street Stock
- - Supercars Ford Mustang GT
- - Supercars Holden ZB Commodore
- - VW Jetta TDI Cup
- - [Archive] Ford Falcon FG V8
- - [Archive] Holden VF Commodore V8
- - [Archive] Mazda MX-5 Cup - 2015
- - [Archive] Mazda MX-5 Roadster - 2015
- - [Archive] NASCAR Cup Chevrolet SS
- - [Archive] NASCAR Cup Ford Fusion
- - [Archive] NASCAR Nationwide Chevrolet Impala - 2011
- - [Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2013
- - [Archive] V8 Supercar Ford Falcon - 2012
- Off-track grip has been reduced slightly.
New Damage Model
- New Damage Model has been enabled on the Dallara F3!
- With this build, we have concentrated on stability and quality improvements along with an overhaul of how the sound system integrates with the New Damage Model.
- Stability Improvements:
- - Transitions from Session to Session are now stable.
- - Moving to and from the garage is now stable.
- - Wheel-to-wheel contact and damage is now stable.
- Quality Improvements:
- - The appearance of scrapes, scratches, and debris has been improved. Damage should now look more appropriate given the materials of the parts and the damaged areas.
- - The force required to trigger an incident due to track hits has been adjusted.
- - The interaction between driver tires and the driving surfaces has been updated to improve handling of irregular geometry such as aggressive curbs.
- - Suspension damage has been adjusted; suspension will now bend within more reasonable parameters.
- - Objects and opponent cars will now more often run at 60hz for improved performance.
- Sound Improvements:
- - The audio system now supports playing many more scrape sounds, is more efficient, has lower triggering thresholds, and much more!
- - The threshold for triggering "medium" and "hard" impact sounds has been increased to increase sound diversity and realism.
- - Crash sounds have been offset forward by a meter to stop DirectSound from always pushing the sounds to the center-front speaker.
- - Fixed an issue where scrape sounds were not loud enough in Replays.
- - Fixed issues with sounds related to hard curb impacts and medium concrete impacts.