Input Display - SimHub overlay

Apps Input Display - SimHub overlay 2.0.0

Login or Register an account to download this content
OK, j'avais compris ça aussi, mais sa ne fonctionne pas, tous est dans simhub, mais par exemple pour les autres dash --> je clic sur le dash --> une fenêtre apparait je le met en fenêtré --> et ça apparait sur ACC. Mais la ça part dans un autre onglet cela arrive sur le jeu et cela ne fonctionne pas :O_o:
 
OK, j'avais compris ça aussi, mais sa ne fonctionne pas, tous est dans simhub, mais par exemple pour les autres dash --> je clic sur le dash --> une fenêtre apparait je le met en fenêtré --> et ça apparait sur ACC. Mais la ça part dans un autre onglet cela arrive sur le jeu et cela ne fonctionne pas :O_o:
Hmm.
Qu'est-ce qui ne fonctionne pas? les gauges? Les courbes? Les 2?
Et quelle est ta version de SimHub? Cet overlay nécessite la 7.0.3 ou plus récent:
 
Hmm.
Qu'est-ce qui ne fonctionne pas? les gauges? Les courbes? Les 2?
Et quelle est ta version de SimHub? Cet overlay nécessite la 7.0.3 ou plus récent:

Alors tous fonctionne j'ai réussi à mon sens a tous bien configuré, mais impossible de le faire fonctionné en fenêtré, il doit y avoir un paramètre qui m'échappe dans simhub, oui j'avais la dernière version la semaine dernière !!
 
Alors tous fonctionne j'ai réussi à mon sens a tous bien configuré, mais impossible de le faire fonctionné en fenêtré, il doit y avoir un paramètre qui m'échappe dans simhub, oui j'avais la dernière version la semaine dernière !!
Je ne suis pas sûr de comprendre le pb dsl.
Ce "dash" démarre en mode overlay par défaut.
Tu peux changer ce comportement dans l'éditeur pour le convertir en dashboard:
1589289489577.png

Je ne sais pas si ça t'aide?
 
@romainrob excellent work ! I see that new version does support handbrake gauce and trace but unfortunaly I was unable to make it work under Dirt Rally 2.0. I'm using simple arduino based cheap handbrake, which works analog ( confirmed with ingame test).

Tested also with function and reading ingame Handbrake property. Do I need script like for steering or I missed something ?
 
I guess I can answer my own question. Instead of reading game data, which was always 0, I choose Arduino Joystick RZ which then reported values 0 - 65535. But then I had to change max value in gauge and trace for proper display and now it works flawless.

Thanks again and I hope my post will help someone.
 
I guess I can answer my own question. Instead of reading game data, which was always 0, I choose Arduino Joystick RZ which then reported values 0 - 65535. But then I had to change max value in gauge and trace for proper display and now it works flawless.

Thanks again and I hope my post will help someone.

Hi. I used input values are they are reported by the games so they are not specific the hardware used.
The Codemasters games don't have handbrake telemetry :( Actually surprisingly little games have it overall.
Mapping joystick values should work perfectly fine as long as the game is set the have a linear response to it.
 
Hey Romain, awesome overlay. I love it! However, coming across a weird problem. When used as a browser source or attempting to reach it from a network source (phone, tablet, etc.) the traces do not show. I've tried to do a few changes within the overlay but with no fix. Any ideas?

Here it is via a "browser address" on OBS.
1592014893046.png
 
Hey Romain, awesome overlay. I love it! However, coming across a weird problem. When used as a browser source or attempting to reach it from a network source (phone, tablet, etc.) the traces do not show. I've tried to do a few changes within the overlay but with no fix. Any ideas?

Here it is via a "browser address" on OBS.
View attachment 381364
Hi. This is a limitation of the web engine. Charts are only compatible with the desktop mode.
 
romainrob updated Input Display - SimHub overlay with a new update entry:

New layouts, F1 2020 steering angle and using raw inputs as fall back

- Changed the file structure. Please delete this file:
C:\Program Files (x86)\SimHub\NCalcScripts\SteeringAngle.ini
- Added alternate analog and compact layouts:

View attachment 413636

- Added options to define what devices/axis are used for steering, pedals, handbrake and H-Shifter. The raw input of these devices/axis will be used by the overlay as a fall back for games not returning all (or any) input values.
- Added F1 2020 steering angle.


Read the rest of this update entry...
 
Not an important problem but I'm having some trouble getting the overlay to recognize ANY steering input from Xbox controllers.
DR1 and DR2.0 don't seem to report steering to simhub and the raw data workaround isnt detecting any the x axis from the controller.
Simhub is however reporting the x axis under "available properties", but copying the property name to extra input properties doesn't seem to replicate anything in the overlay.
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top