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DiRT Rally IMPACT Force Feedback 7.0

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I use this (just the ingame settings) :

FFB G25/G27 by Real rally Driver - LAR555

Currently I have 107% in the profiler for overall and 0 on the other two. 360degree rotation
I'm confused, which is not hard I know. You have two Mods Impact V6 and now this Whatever you do don't crash Mod and you say you use them, also LAR555's settings, but they all seem to have different Logitech profiler and FFB settings. And now you have posted a new setting for Damper effect. which again has different settings, so as I say I'm confused.
I tried your logitech Damper Effect settings along with your Whatever you do don't crash Mod, as soon as I went over the first jump in Finland it broke something at the front when I landed, couldn't get more than 50mph in fourth, so disabled Mod then was much better the FFB with your WYDDC Mod is quite good. Was using LAR555's up till then.
Guess what I'm asking is which one should I go with, can't use them all.
I have a G27
Hope this makes sense, Cheers
 
I'm confused, which is not hard I know. You have two Mods Impact V6 and now this Whatever you do don't crash Mod and you say you use them, also LAR555's settings, but they all seem to have different Logitech profiler and FFB settings. And now you have posted a new setting for Damper effect. which again has different settings, so as I say I'm confused.
I tried your logitech Damper Effect settings along with your Whatever you do don't crash Mod, as soon as I went over the first jump in Finland it broke something at the front when I landed, couldn't get more than 50mph in fourth, so disabled Mod then was much better the FFB with your WYDDC Mod is quite good. Was using LAR555's up till then.
Guess what I'm asking is which one should I go with, can't use them all.
I have a G27
Hope this makes sense, Cheers
Whatever You Do.. Don't Crash is just a damage mod and doesn't really effect feedback (you just get more severe damage feedback due to more severe damage)

However if your looking to set your game up how I have it, go with my settings I posted in the Damper thread.
 
@TemplarGFX With the last update, did the force feedback settings change? i was wondering if i can use a setup made on the previous version for the t500rs
 
@TemplarGFX With the last update, did the force feedback settings change? i was wondering if i can use a setup made on the previous version for the t500rs
Hi BhZ,

If you are talking about the upgrade from V5 to V6 of impact, there is a significant change due to the changes within the game when 1.0 came out.

Impact V6 is much simplified compared to V5 thanks to the improvements by Codemasters.

While it should work fine, I can't guarentee you will get the same feeling as you did with V5
 
Hi BhZ,

If you are talking about the upgrade from V5 to V6 of impact, there is a significant change due to the changes within the game when 1.0 came out.

Impact V6 is much simplified compared to V5 thanks to the improvements by Codemasters.

While it should work fine, I can't guarentee you will get the same feeling as you did with V5
Since i'm not an expert about ffb, i wanted to use a setup made from someone here, but it was made during the v5, so i wasn't sure that that would have worked. i guess i will wait for someone to post his settings with the t500rs.
 
Since i'm not an expert about ffb, i wanted to use a setup made from someone here, but it was made during the v5, so i wasn't sure that that would have worked. i guess i will wait for someone to post his settings with the t500rs.
Just look for settings for the T500r for the default (non modded) game and use those. Impact V6 was designed specifically to work with default FFB setups without needing to modify values in game
 
TemplarGFX updated IMPACT Force Feedback with a new update entry:

Lateral / Suspension / Slip Update

Ive been working primarily on bringing the lateral functions that I had setup in V5 back to post release, aswell as improving the feeling in the center of the wheel and I think I have finally got the settings just right!

I highly recommend you use my FFB Workshop file :
http://steamcommunity.com/sharedfiles/filedetails/?id=603350270

In order for the Lateral changes to be felt, you MUST have Damper Effect Strength at minimum 10%, however I HIGHLY recommend you set it to 100%.
For...

Read the rest of this update entry...
 
Ive done it! I've stumbled across the perfect combination of effects!!

Its like an entirely different game, when I slide (this is rally, so thats always!) the resistance to correction on the wheel comes not only from the SAT forces, but also from lateral friction on the tyres, which is them digging into, or gripping the surface depending on its type and situation. The two mesh together perfectly to (in my opinion) dramatically increase the feeling of accuracy and control. Hopefully you will be as amazed as I am with the change this makes!

With all in-game settings at 100% its a bit over the top just like the default settings, and so keep your current settings and just upgrade the file and give it a whirl.
If you don't mind changing your settings, I highly recommend you download the settings I am using right now :
http://steamcommunity.com/sharedfiles/filedetails/?id=603350270

I'm off to smash all my old records, because man can I go faster now!
 
Ive done it! I've stumbled across the perfect combination of effects!!

Its like an entirely different game, when I slide (this is rally, so thats always!) the resistance to correction on the wheel comes not only from the SAT forces, but also from lateral friction on the tyres, which is them digging into, or gripping the surface depending on its type and situation. The two mesh together perfectly to (in my opinion) dramatically increase the feeling of accuracy and control. Hopefully you will be as amazed as I am with the change this makes!

With all in-game settings at 100% its a bit over the top just like the default settings, and so keep your current settings and just upgrade the file and give it a whirl.
If you don't mind changing your settings, I highly recommend you download the settings I am using right now :
http://steamcommunity.com/sharedfiles/filedetails/?id=603350270

I'm off to smash all my old records, because man can I go faster now!
Still confused!
Have just installed v7 have my logitech profiler set the same as yours, but i'm also using your FFB settings in games as posted in your Damper Effects post, but you state on V7 mod damper effects at 100%.
Can I use V7 along with Damper settings as asked earlier and should I use Damper 100 or 107%
 
Doh! I do wish you would stop releasing these mods when I’m at work! :p

Just out of curiosity, what does Centre Spring do in the Logitech profiler? I always have it enabled to 60%. I’ve tried it at 0 and I find the steering a bit lightweight. I always imagined it added a bit of inertia to the steering?
 
Still confused!
Have just installed v7 have my logitech profiler set the same as yours, but i'm also using your FFB settings in games as posted in your Damper Effects post, but you state on V7 mod damper effects at 100%.
Can I use V7 along with Damper settings as asked earlier and should I use Damper 100 or 107%
Sorry about that, I don't know what I was thinking, the difference is minimal, but I use 107% on all three. Ive updated it
Copy the settings shown in the Workshop FFB Mod on your Profiler and load the FFB in-game. If you do this you should have exactly the same setup as me!

Doh! I do wish you would stop releasing these mods when I’m at work! :p

Just out of curiosity, what does Centre Spring do in the Logitech profiler? I always have it enabled to 60%. I’ve tried it at 0 and I find the steering a bit lightweight. I always imagined it added a bit of inertia to the steering?
Well its hard to tell exactly as the logitech stuff isn't referenced directly in the xml file.

what the spring effect is SUPPOSED to do is dynamically add a building-resistance to turning from a certain direction (momentum direction for example) with a dynamic resistance curve based on velocity

It appears that almost all of the "normal" driving feedback comes from Over-All and Damper. as the spring is simply dis-engaged if the game isn't using having it set along with the others won't hurt. I could just be imagining it, but I feel like there is a bit more feedback happening with it on.
 
Just my 2 cents.
IMO there is no reason to set spring and damping to more than 100%. Real reason to set overall force to 107% is to improve linearity of the wheel forces response. But since overall force consist of both spring and damping forces, oversaturating of those two is pointless, imo.
I suggest to stay with 100% for this pair, just from technical point of view. Setting it to 107 shouln't affect playability.
 
Just my 2 cents.
IMO there is no reason to set spring and damping to more than 100%. Real reason to set overall force to 107% is to improve linearity of the wheel forces response. But since overall force consist of both spring and damping forces, oversaturating of those two is pointless, imo.
I suggest to stay with 100% for this pair, just from technical point of view. Setting it to 107 shouln't affect playability.
This is true, luckily if you also use my ingame settings, the game shouldn't clip on FFB unless you crash (I like strong collision feedback) even at 107%
 
Been testing 3 cars in Finland mainly seeing the differences with center spring and soft lock.
Soft lock is Off
Logitech Profiler
Overall 107%
Spring/Damper 107%
Centering Spring enabled set at 5% this is the happy medium for the cars I tested.
(Have re-tested Centering Spring in profiler and have come to the conclusion, for me anyway, thats it's better Unchecked at 0%).
2001 Subaru (really smooth)
Peugeot 306 Kitcar (now is less twitchy and better control)
1970 Escort MK II (better to control)
Did try them on 2% but the older Escort didn't respond well. Ideally think a setting of 3 or 4% would be better all round but I can't enter those values.

In game FFB settings as Templar GFX Damper Effect settings.
Also have his ParticlesPlus, impact V7, and WYDDC V2 Mods installed
I use a G27 Wheel.
Be happy to see what anyone else thinks, I'm not the best or fastest driver around that's not what it's about for me. Been waiting years for a really good Rally sim and I now truly believe this is it, along with I have to say Assetto Corsa.
 
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I wonder if there is any way of increasing the FFB during landings? I would like a big sensation in the wheel when hitting the ground, Im not sure if what can be done has already been done, but if there is any way to increase the FFB, that would be great!
 
Just curious: why you have Soft Lock disabled?
For me, I like to have the same amount of rotation on the wheel for each car, instead of it being different between models.

I wonder if there is any way of increasing the FFB during landings? I would like a big sensation in the wheel when hitting the ground, Im not sure if what can be done has already been done, but if there is any way to increase the FFB, that would be great!
This doesn't seem possible anymore, at least not like V5. I did get it increased in V7, but it requires an un-even landing to feel it, and its no where near as strong as the old jump feedback.
I will keep trying however because I did really like that feeling of landing a jump
 
For me, I like to have the same amount of rotation on the wheel for each car, instead of it being different between models.

But as far as my test was proper, it doesn't affect turn radius.
It looks like doesn't matter Soft Lock is enabled or not, minimum turn radius is achievable for the same rotation of steering wheel. Turning beyond virtually calculated lock doesn't affect the turn radius. Soft lock only adds a force at point of virtually calculated lock mentioned before.

Simply put: Soft Lock doesn't affect lock-to-lock settings of steering wheel (what I would have expected).
Or in other words, your presumption is wrong, because steering wheel effective rotation range depends on car model, but never depends on Soft Lock option.
This is what I deducted from my tests.

I performed the test using 900* and 302* rotation settings in logitech profiler, sampling behaviour of Mini 2010 car with Soft Lock on and off.
 
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