Ideal VR wheel[s]?

I never understand why some believe its harder to find buttons in vr versus on a monitor. You never actually look at the buttons. Its like a striker by experience he always know where the goal is he dont have to see it.

You rely on muscle memory,
feel and hand position you can easilly calculate the finger trajectories.

There is a absolutely no difference there is just better and more awkward layouts. Rotaries for example must be mounted on the sides never on the face. Buttons of course as close to your natural grip as possible so you can breach them.

Can be identical but of course giving them different feels is more assuring.
 
how on earth can you drive fast if you have to look
Poorly, but better than blind fumbling?
To develop muscle memory,
which evidently works much better for others than I,
one must first practice reaching to correct controls,
which is easier when seen and involving least hand movement.

One modification I made in cars driven on track was
reducing distance from steering wheel to gear shift.

FWIW, my browser warns for Ascher:

trojan.gif
 
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  • Deleted member 197115

It think it goes faster just practise racing. If you have any physical features on the rim it helps. You go by feel not vision :)
May be few major easily accessible ones, usually something close to thumbs, but no way you can precisely click/access each individual button or rotary completely blindfolded while wheel also rotates during driving on a something like Ascher F64 without giving it a quick glance.
I know I couldn't, and mapped most controls to voice commands when was entertaining myself with VR.
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May be few major easily accessible ones, usually something close to thumbs, but no way you can precisely click/access each individual button or rotary completely blindfolded while wheel also rotates during driving on a something like Ascher F64 without giving it a quick glance.
I know I couldn't, and mapped most controls to voice commands when was entertaining myself with VR.
View attachment 701700
That do look easy. I dont have that one though I have a polsimer and an augury f1s for a similar type. If anything those are easier then round rims because you are always holding them the same and if needed get good grip with one hand.

He uses different types of buttons and there is lots of contures I dont see what is hard with it?

Those rotaries on the face is dumb of course but you just map them for less accute stuff.
 
  • Deleted member 197115

Don't know what to say, sounds like you are a very unique with blind person senses, or the rest of us just suck. :roflmao:
 
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May be few major easily accessible ones, usually something close to thumbs, but no way you can precisely click/access each individual button or rotary completely blindfolded while wheel also rotates during driving on a something like Ascher F64 without giving it a quick glance.
I know I couldn't, and mapped most controls to voice commands when was entertaining myself with VR.
This made me wonder if HUDs (integrated into the helmet) are banned in F1 :)
A quick google suggests that they probably are but I didn't find anything truly definitive...
 
I had been unaware that Cube Controls' F-Pro had 4 nicely placed thumbwheels,
but it is also a notch more expensive than Chinese alternatives.
Not quite sure whether/how to deploy 4 thumbwheels, having only 2 thumbs,
but discovering a compelling use for more after settling for 2 would have been a bummer.

Having seen too many USB cables thrashed by AccuForce calibration,
BLE motivated width < 300mm compromise; hope that provokes few regrets...
Other encoders may end up tweaking SimHub settings...

With only G29 and CSL Elite McLaren GT3 V2 rims for comparison,
judgements of F-PRO button and dial qualities will be poorly calibrated.

wonder if HUDs (integrated into the helmet) are banned in F1
There is an eye port height restriction.
Given limited visibility with 18-inch wheels and puny mirrors,
more interference would likely be frowned upon...
F1helmet.jpg
 
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judgements of F-PRO button and dial qualities will be poorly calibrated.
Received my F-PRO today;
first impression is that buttons and switches
are more positive than others in my experience, but fine.
2 toggles, 2 hats and 6 push button switches
are within easy reach of thumbs;
recalling assignments for more while driving seems unlikely.

Thumb wheels are IMO optimally placed but smaller than ideal.
Using them with gloves might get frustrating, so won't.

As other note, grips are hard, but IMO fine, not slippery...

Second impression is that this wheel is more rigid and lower inertia than others;
it is the first to make unpowered AccuForce cogging clearly felt by me.

I could imagine that Ascher makes nicer wheels,
but sense no urge to provoke dissatisfaction with this one.

If starting without a direct drive wheelbase, Asetek Forte would beckon.
 
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