//Define objects
AssetBundle assets;
GameObject turbo;
//Onload.. We load, initialize and give references.
assets = LoadAssets.LoadBundle(this, "turbo.unity3d"); // Load this asset
turbo = assets.LoadAsset("turbo_prefab.prefab") as GameObject; //get specific prefab
assets.Unload(false); //Unload once all prefabs has been gathered to clean memory
//Placement
turbo = GameObject.Instantiate(turbo); //Instantiate object in the world
// OPTIONAL: turbo.transform.SetParent(GameObject.Find("satsu").transform, false); // We can set it as child object
//We set pos, rot & scale | Be aware, there are localPosition and Position. Choose relative to the use.
turbo.transform.localPosition = new Vector3(0.3f, 0.16f, 1.02f);
turbo.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
turbo.transform.localScale = new Vector3(0.0005f, 0.0005f, 0.0005f);