I looked in to this like 30 minutes ago and found this:
https://github.com/piotrulos/MSCModLoader/wiki
I've worked with C# and Unity in the passed and thought I should give it a try. I've managed to find couple of mods from a user
@Roman266 to check out and see how it all worked basicly. Very grateful!
Roman266 Mods:
https://github.com/GishaSeven/Plugins-for-MSC-ModLoader
Hope this helps you to get started
Im at this point where Im wondering how I'm supposed to access diffrent things?
Satsuma for example.. I'd have to search for it basicly:
GameObject.Find("SATSUMA(557kg, 248)")
But how do I find out that the satsuma object is named like this?
SATSUMA(557kg, 248)
And If I wanted to change, for example, the torque of the satsuma I could simply access the "Drivetrain" component and change it but it is quickly changed back...
If I change it and keep updating it in the update method I can see it switching between my information and the default information.. How can I resolve this? What keeps changing it back?
Sorry for "stealing your thread" a little but either you end up with the same questions as I have OR you actually find out how and could help me
Otherwise I'll create a thread of my own later
However, happy coding