How to: Night Race

  • Alan Mains

lets ask the dev team or create a poll to implement night racing into race 07.
 
Hi

There is an further way to driving at morning, evening or night.:wink:

Just open your plr and go to "Race Conditions" and change the "0" to "1"
Use System Time="0" // Session start time for none-Cup races uses machine time

Regards Peter
 
When I copy the track, and rename it for example Zandvoort Night it doesn't show up in the track menu. Also I tried Valencia Street Circuit from No Grip and changed the gdb files and nothing happened when loaded.
 
When I copy the track, and rename it for example Zandvoort Night it doesn't show up in the track menu. Also I tried Valencia Street Circuit from No Grip and changed the gdb files and nothing happened when loaded.

I did tried with Valencia Street Circuit and it works fine. I did copied the Valencia Street Circuit Folder and renamed him to Valencia Night. Ten i have renamed all Valencia_Street Files to Valencia_Night. Valencia Night track shows now in the Addons menu

Here the changes in the gdb
VALENCIA_NIGHT
{
IGAID=64
AI Vehicle Filter = VALENCIA_NIGHT

RacePitKPH = 80
NormalPitKPH = 80
TestDayDay = Wednesday
TestDayStart = 19:30
Practice1Day = Saturday
Practice1Start = 19:00
Practice2Day = Saturday
Practice2Start = 19:30
QualifyDay = Saturday
QualifyStart = 20:00
WarmupDay = Sunday
WarmupStart = 21:00
RaceTime = 25
RaceTimeScaled = 25
Race1Day = Sunday
Race1Start = 21:30
Race1Laps = 11
RaceLaps = 11
Race2Day = Sunday
Race2Start = 22:00
Race2Laps = 10

FormationSpeedKPH=50.0
RollingStartDistFromSFLine=70

Attrition = 10


TrackName = Valencia Night,
TrackNameShort = Valencia Night
GrandPrixName = Valencia Night, 2007
EventName = Valencia Night: Spain
VenueName = Valencia Night
Location = Valencia Night, Spain
Length = 5.3 km / 3.3 miles
TrackType = Temporary Street Circuit
Track Record = --
EventDate = Open GT 26 And 27 July 08, Spain
TrackInfo=Valencia Night_INFO
Category =Add-On

RoadDryGrip = 1.02
AIDryGrip = 1.02
RoadWetGrip = 0.75
AIWetGrip = 0.75
PlayerTireWear = 1.0
TireHeatMult = 1.0
FrontTireHeatMult = 1.00
RearTireHeatMult = 1.00

// Locality
Region = South
Average rain = 0.1
RainLightScale = 0.85
RainFogScale = 0.95
RainFogColourScale = 0.15
RainCloudScale = 1.0

// Scene Lighting
ShadowMinSunAngle=20.0

SunriseAmbientColour = (165,185,195)
SunriseDirectionalColour = (120,110,105)
SunriseFogColour = (30,35,60)
SunriseFogIn = 0.0
SunriseFogOut = 3250.0
RainSunriseAmbientColour = (85,85,85)
RainSunriseDirectionalColour = (45,45,45)
RainSunriseFogColour = (43,53,55)
RainSunriseFogIn = -20.0
RainSunriseFogOut = 650.0

DayAmbientColour = (210,200,195)
DayDirectionalColour = (255,250,245)
DayFogColour = (140,160,170)
DayFogIn = 10.0
DayFogOut = 3600.0
RainDayAmbientColour = (105,105,105)
RainDayDirectionalColour = (45,45,45)
RainDayFogColour = (79,83,82)
RainDayFogIn = -20.0
RainDayFogOut = 950.0

SunsetAmbientColour = (166,160,200)
SunsetDirectionalColour = (120,90,55)
SunsetFogColour = (60,63,75)
SunsetFogIn = 200.0
SunsetFogOut = 2800.0
RainSunsetAmbientColour = (72,70,70)
RainSunsetDirectionalColour = (35,32,32)
RainSunsetFogColour = (37,41,35)
RainSunsetFogIn = -50.0
RainSunsetFogOut = 750.0

NightAmbientColour = (25,27,30)
NightDirectionalColour = (19,20,24)
NightFogColour = (4,7,10)
NightFogIn = 220.0
NightFogOut = 1750.0
RainNightAmbientColour = (25,25,25)
RainNightDirectionalColour = (15,15,15)
RainNightFogColour = (23,25,24)
RainNighttFogIn = -50.0
RainNightFogOut = 650.0

// Sun position
// Latitude affects day/night length, used with date.
// Latitude also controls the sun/moon vector across the sky
// NorthDir controls where sun rises/sets
// RaceDate affects length of day/night, used with latitude

Latitude = 44.933 // in degrees, -90 ... +90 (def. 0)
NorthDir = 270 // in degrees (def. 245)
RaceDate = August 30 // (def. July 1)

HorizonMaxHeight = 50
HorizonMinHeight = 50

Max Vehicles = 36


// Pitstop locations in order from front to back ... if these need to be
// reversed on an individual track, set "ReversePitOrder=1" in the
// track-specific GDB file.

PitOrder
{
PitGroup=BMS
PitGroup=Vit_Kon
PitGroup=RML
PitGroup=JMB575
PitGroup=GPC
PitGroup=Zwaans
PitGroup=Freisinger04
}

// Number of vehicles sharing each pitstall. The number of entries
// here must match the number of entries in the PitOrder above.

NumberSharingPit
{
Vehicles=2 // BMS
Vehicles=2 // Vit_Kon
Vehicles=2 // RML
Vehicles=2 // JMB575
Vehicles=2 // GPC (575)
Vehicles=2 // Zwaans
Vehicles=2 // Freisinger04
}
}

SettingsFolder = Valencia NIGHT
SettingsCopy = Grip.svm
SettingsCopy = Valencia_night.svm
SettingsAI = Valencia_night.svm
Qualify Laptime = 95.669
Race Laptime = 98.869
}

And in the trk

//-------------------------------------------------------

SearchPath=GAMEDATA\LOCATIONS\SHARED
SearchPath=GAMEDATA\LOCATIONS\SHARED\2007ads
SearchPath=GAMEDATA\LOCATIONS\SHARED\misc
SearchPath=GAMEDATA\LOCATIONS\SHARED\cars
SearchPath=GAMEDATA\LOCATIONS\SHARED\trucks
SearchPath=GAMEDATA\LOCATIONS\SHARED\3DPeople
SearchPath=GAMEDATA\LOCATIONS\Valencia NIGHT\
SearchPath=GameData\Locations\Valencia NIGHT\Textures
SearchPath=GameData\Locations\Valencia NIGHT\Models
SearchPath=GAMEDATA\LOCATIONS\SHARED\ADVERTISMENT


//-- GENERIC TEXTURES
SearchPath=GAMEDATA\LOCATIONS\SHARED\SKIES_South
SearchPath=GAMEDATA\LOCATIONS\SHARED\MISC
SearchPath=GAMEDATA\LOCATIONS\SHARED\TEAMMAPS2

//---------------------------------

Regards Peter
 

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