What screen resolution are you using? I'm running at 2560x1440 and get smooth gameplay and good AA.
Edit: just noticed that your using UHD (got distracted and took a very long time to type my post!). I'm surprised you notice aliasing problems with UHD on a 32" screen.
It's not uhd. I looked up the monitor and I already mentioned in one of the posts that I don't know why he can select uhd apart having dsr enabled or being in windowed mode.
It's 2560x1440 at 32". That's okay but not great. Especially if you sit quite close to it.
I went from 27" 1080p to 27" 1440p (it's ultra wide but same height as 27").
I was always bothered by aliasing. Very sensitive to the ugly pixel crawling.
Now with the higher pixel density I'm pleased although I can still spot it.
32" is probably like my old monitor regarding pixel density and I was sitting about 90cm away from the monitor when being behind the wheel.
Msaa in assetto 1, rF2 and raceroom helps, pcars 2 got some good aa modes too.
Now the unreal engine only has taa or fxaa which both are post processing smoothing algorithms and not a higher rendering resolution like msaa.
With a high pixel density you don't see the induced blur from taa and can enjoy the reduced pixel crawling, with a lower density you can choose between blurriness and smoothness.
Acc is rather sharp still I'd say. Depending on the sharpness settings!
@jimortality what do you have the sharpness slider and the advanced sharpening setting at in the graphics settings? Maybe reduce this and love with the blurriness?
Additionally about the monitor:
The higher the contrast, brightness etc the more you'll see the white pixels of the white lines jumping around on the dark tarmac. You have an hdr VA panel which means very high contrast and brightness. You could try to make the blacks a bit more grey and the white a bit less Wight be disabling hdr, lowering the brightness/backlight lumination and also the contrast.