Ghoults
Lasse Luisu
The idea of random easter eggs is definitely a possibilityCould you consider to add Irwin Goodman as a track marshall somewhere?
The idea of random easter eggs is definitely a possibilityCould you consider to add Irwin Goodman as a track marshall somewhere?
One of the thing I'm thinking about now is the physical meshes. For normal driving physics meshes do people create different meshes for the racing line and non-racing line? Or do you just create smaller blobs in places where you have more dirt spreading onto the track and so forth?
I don't have any rain mods installed yet but my understanding is that there is no rain driving line so that different parts of the track have no different grip levels? Is it worth making separate road meshes with low grip value for things like puddles, smooth rubbered tarmac parts and rougher more grippier parts etc.?
I think Goodwood wet is pretty cool and would love to see another wet track where the physical matches the visuals. I know the spray in the wet mod uses dirt so you have to add dirt for road layers but that also means constant dirt for anyone not using the wet mod. I don't think it is variable either so spray is on/off rather than increasing with higher dirt values.One of the thing I'm thinking about now is the physical meshes. For normal driving physics meshes do people create different meshes for the racing line and non-racing line? Or do you just create smaller blobs in places where you have more dirt spreading onto the track and so forth?
I don't have any rain mods installed yet but my understanding is that there is no rain driving line so that different parts of the track have no different grip levels? Is it worth making separate road meshes with low grip value for things like puddles, smooth rubbered tarmac parts and rougher more grippier parts etc.?
What would you need exactly?Strictly speaking, we modeled the Can-Am version which wouldn't have had them.
But if you can find someone willing to do the 3d work, I'll do an update.
It does, just checked. If it is possible to do the animations on blender and I can get the ini file for sdk then it sounds like pretty quick job.Unless there's a full light setup hiding under the opaque covers
It does, just checked. If it is possible to do the animations on blender and I can get the ini file for sdk then it sounds like pretty quick job.
edit. I'll look into the animations thing and pm you later @aphidgod
I see your point painfully glowing through my car interiorHave you thought about giving all those object names a common prefix (I use OVL_ for overlay objects) and then you can simply use the batch edit feature in ksEditor to edit them all at once.