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Cars Hobbnob's NonComp Drift Mod 0.4

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Thanks Hobbnob, you are the best !!!!!!!!!!!
I'll test it this afternoon and I'll keep you in touch if I find an issue.
Many thanks to you :) !!!!
 
Dear everyone,

I tested the mod with the last revision and the last update of PCars2 then every DLC (1.6.0 if I remenber well !) First of all, I tested after updating "Noncomp Drift Mod" only then I got some troubles with "Spirit of le mans" Cars. So, I updated "Bootfiles for PC2 V6.0.0.0 (https://www.facebook.com/ProjectCarsMods/posts/bootfiles-v-6-0-0/2045584862381021/)
then it's worked perfectly.

So, 2 things :
  1. Many thanks to Hobbnob !!!
  2. Don't forget to update the bootfiles to the Version 6.0.0.0
Just 1 question, Can I play to the multiplayer when the drift mod and the bootfiles are activated ?

See you !
 
Dear everyone,

I tested the mod with the last revision and the last update of PCars2 then every DLC (1.6.0 if I remenber well !) First of all, I tested after updating "Noncomp Drift Mod" only then I got some troubles with "Spirit of le mans" Cars. So, I updated "Bootfiles for PC2 V6.0.0.0 (https://www.facebook.com/ProjectCarsMods/posts/bootfiles-v-6-0-0/2045584862381021/)
then it's worked perfectly.

So, 2 things :
  1. Many thanks to Hobbnob !!!
  2. Don't forget to update the bootfiles to the Version 6.0.0.0
Just 1 question, Can I play to the multiplayer when the drift mod and the bootfiles are activated ?

See you !
Yes you can, as long as the other players have the mod too otherwise their games will crash :)
 
first deactivate the bootfiles from JSGME, open them, go to tracks/_data/ folder and open tracklist.ini with a text editor, then add

Tracks\Belgian_Forest_Karting_Circuit\@Belgian_Forest_Karting_Circuit_open.trd
Tracks\Chesterfield\@Chesterfield_open.trd
Tracks\Glencairn\@Glencairn_open.trd
Tracks\Glencairn_east\@Glencairn_east_open.trd
Tracks\Glencairn_west\@Glencairn_west_open.trd
Tracks\Glencairn_reverse\@Glencairn_reverse_open.trd
Tracks\Glencairn_east_reverse\@Glencairn_east_reverse_open.trd

to it and you can enable them again and get the tracks.
 
I just tried your mod, good stuff!
Does it fiddle with the general Force Feedback of the game?
Because after I installed the mod there's nearly no self aligning torque and the Feedback feels unnatural, for example I feel resistance while countersteering. The mod cars and vanilla content both show this behaviour after installation.
Could this be the mod or a problem on my end?
 
Nope, no change for global FFB from this mod. If it's your first time installing the bootfiles then I'd consider that too, though I think that's also unlikely. Sorry I couldn't be more help :)
 
Hobbnob updated Hobbnob's NonComp Drift Mod with a new update entry:

NonComp Drift Mod 0.4 Release

It's been a long 2 years of constant refinement, tweaking and testing being set back by money and health issues but the next version of the NonComp Drift Mod is finally ready.

0.4 Changelog:

New cars: Nissan 240z with inline-6 and V8 variants
Working windscreen wipers for all cars
Revised suspension geometry for R32, R34, E30 and E92
New sound for R32
Revised drift setup for R32
Reduced front and rear wheel diameter of R32 by 15%
New rims for R32
Removed boot lid from R32 practice variant...

Read the rest of this update entry...
 

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