It's the shape of the trees by which true track realism in sim racing games is messured. I know that because I am a treelogist-simmer.Where's even the difference between all versions. They all feature the same layout and nowadays are mostly laser scanned. What do we expect from the different versions, to feature different years or immersion or what even is it that we judge here?
Graphics doesn't make much sense, as it's mostly down to the game's stock assets how a track looks (copy+pase of ambient trees, bushes, grass textures, etc). Layouts are pretty much all the same, as mentioned above.
(Likely to get a lot of disagrees on that, but I'm quite sure that you guys can't argue with the fact that Brooklands is always Brooklands, no matter which game it is.)
Funny how many people say AC, when AC still has the red and white curbs.
How is that a negative? It's how Silverstone was at the time of implementation.Funny how many people say AC, when AC still has the red and white curbs.
Assetto corsa, there is no debate about that.
Yep, if you make a poll about which sim has best rain people will still vote for sims that dont have itThese polls turn into a sim popularity contest...
that video is from 2013Strange, I must have another version where the kerbs are black/white, like they are now.