Also let's consider increased bandwidth by using dual stream processing. It's been a while since I ran AC and I vaguely remember, but I thought the rate was something that was also adjustable in the INI file or something like that. Some guys were interested in standardizing FFB, but I don't see a "standardized FFB" anywhere on the horizon because of all the differences. It's more VHS vs Betamax right now. And it's certainly not in a manufacturers best interest to be only "the same" as his competition. Then price would be the only difference at that point, not a good marketing strategy.This signal bandwidth is mostly PR bullshit in my opinion, because of...
- the motor inertia,
- the transmission inertia (if there is one),
- the steering rim inertia,
- FFB update rate can't exceed half of the game's physics update rate (AC's is 333Hz --> 166Hz, software can smooth steps if your wheel has higher rates, but back to your gpu comparison: AA makes your picture better, but not sharper and more detailed, also the AA solution would be more like "bilinear" than complex MSAA),
- the more wires in a motor coil, the more voltage/current smoothing(in form of electronic damping by condensators) is needed to avoid dangerous self-induction spikes.
The only thing missing when it comes to FFB is when the wheel turns back to centre on it's own when exiting a corner. ( Sorry don't know the technical name for it, maybe Self aligning ??? )
You know when you just let the wheel find it's way back to the centre while you accelerating out of a corner. ( Everyone that have driven a real car should know about this )
Unfortunatelly I haven't been able to find a single clip on this anywhere !
Don't think any game/sim replicate this !
ha, i was waiting for that to be brought up. i was always wondering: am i the only chap who misses this, bevause it is such a pronounced movement in an everyday car (and my track car experience is zero). i have a feeling it is present in sims, just not as pronounced as in my real life normal car. do race cars do that at all? i cannot even remember from the karting i did, whether real life karts do this or not, lol. too busy feeling the adrenalin, i guess.
you don't?... as I usually never take both hands off the wheel.
What sim is this? Don't they all decouple physics framerate from graphic framerate? I think, I read that WRC still does this, wouldn't be surprised if first party console titles would as well, but I doubt it.When driving, I can actually feel the difference between 60 and 120 FPS, the handling seems to take a hit and below 60 FPS to me the car is un-drivable as the realism has gone away.
The only thing missing when it comes to FFB is when the wheel turns back to centre on it's own when exiting a corner. ( Sorry don't know the technical name for it, maybe Self aligning ??? )
You know when you just let the wheel find it's way back to the centre while you accelerating out of a corner. ( Everyone that have driven a real car should know about this )
Unfortunatelly I haven't been able to find a single clip on this anywhere !
Don't think any game/sim replicate this !
The thing is there is an Autocar test drive of Matt Neals Honda BTCC car and the tester says he can't believe how light the steering is in the car and goes on to say both Matt and Flash (the drivers) like to have a very light steering wheel feel so they can make quick adjustments to the car when needed.
Anton, you could possibly be using the "spring" setting which most have set to zero as to not imply force when there is none.If there is no self alignment in the steering, why can I let go of my wheel when coming out of a corner while sensing oversteer (or even just to let the car auto correct if I have used too much steering angle) and the wheel just straightens itself as I slowly release my grip on it? Am I confusing this with something else? I have CSW V2. I don't have to straighten my wheel manually that I know of. I might be confusing this so tell me to shut up if I have it wrong
Anton, you could possibly be using the "spring" setting which most have set to zero as to not imply force when there is none.