I've never played around with DSR before but after seeing some videos and getting to understand what's really happening I can see how it might be a really good way to improve the graphical clarity of GTR2.
But I just tried it and (1) unless I use Borderless Gaming the image is larger than the screen can fit, and (2) if I use Borderless Gaming to shrink it down to my screen size then the mouse positioning gets all wonky and I can't properly click the right things.
Edit: Change the resolution of Windows itself to 4K after enabling DSR in NV Control Panel, change the Scale to 100% (otherwise mouse doesn't track properly), and then borderless windowed mode will just start working normally for GTR2.
Has anyone done this before? Any tips and tricks?
Edit: Okay, I can see it working in fullscreen mode. Hard to tell the difference to be honest between 4K-to-1440p vs 1440p-native-with-aa-tweaks. One thing I think I notice is mirrors look much better when downsampling I'm assuming because they're rendering at a higher resolution with dsr.
Here's the video that got me down the DSR rabbit hole:
But I just tried it and (1) unless I use Borderless Gaming the image is larger than the screen can fit, and (2) if I use Borderless Gaming to shrink it down to my screen size then the mouse positioning gets all wonky and I can't properly click the right things.
Edit: Change the resolution of Windows itself to 4K after enabling DSR in NV Control Panel, change the Scale to 100% (otherwise mouse doesn't track properly), and then borderless windowed mode will just start working normally for GTR2.
Has anyone done this before? Any tips and tricks?
Edit: Okay, I can see it working in fullscreen mode. Hard to tell the difference to be honest between 4K-to-1440p vs 1440p-native-with-aa-tweaks. One thing I think I notice is mirrors look much better when downsampling I'm assuming because they're rendering at a higher resolution with dsr.
Here's the video that got me down the DSR rabbit hole:
Last edited: