That is not true! I can still run games from early 90'ish on a win 10 64bit.
There are nothing in Gtr2 that depend on CPU timing so for gtr2 the faster computer the better Ai and game play you get.
Well windows 10 yes.. next windows no.
Dirextx 9 is slowly faded out because microsoft is working on a cross stream platform for all machines that can handle windows. Every thing the same on every platform meaning same directx on you pc as xbox and other windows based machines.
Games like gtr2 dont know about the new structure of cpu (like ryzen 3)
So they never ever going to be optimized for working on 3 or more cores on the newest cpu's.
QUOTE="Bjarne Hansen, post: 3147933, member: 210402"]
I am not overall disagreeing with you but just prefer Gtr2 over AC . And didn't even talk about championships, real time, dynamic weather and much easier modding!
[/QUOTE]
I never stated that i am a ac fanboy
Infact you can ask shovas for example
I have stated that gtr2 is the best offline gt cars sim still around.
I dont need to talk about the championships thats mandatory too know
Thats still the best around.
Best thing ever in a sim game is the saving option when every you want to save you can.. even trackday can be saved..
In rfactor there is a option to continue from a replay file.. but the gtr2 option is much easier.
Never after gtr2 is there a racing sim that you can save anywhere every time..
Easy modding: yes its one of the easiest game to implement mods. Sure a great feature but it also lurks the danger with ripping of mods or mods that are very badly done.
Dynamic weather.. well for some reason in vanilla gtr2 it dont work in race all other sessions it will. Only with the gtr2 wx fix
It some what works depents on the track.
I have made in the past a track to test top 2 times 30 km long straights with banked cornerd ( super oval ) speed of ai cars in different conditions.
Such as grip level setup file etc.
With most cars and mod cars i found that when ai have the same amount of grip
In this case lets say ai dry grip level 1.00
Players dry grip level 1.00
With the same amount of downforce and gearing implemented by setup file but also by car.hdc file (tryed both ways)
And also change driver to ai in pitstop or 2nd driver to start first option.
That ai can reach 5 to 10 kph more then players can.
I quick fix to this was to set ai dry grip level 0.10 lower then the player dry grip level.
Gtr2 is very open in a way.
There is lots of things that can be tweaked or made better. But it reaches his limitations the only way to over come this
Is as the dev release the source codes etc
Like they did with falcon 4.0 to falcon 4.0 bms. A game from 1998 fixed in a way that it now can handle propper 64 bit
Like using more then 4 cores and handle more then 4 gb.