Fixed 480km/h speed gauge texture. (Special thanks to RotaMota's report!)
Added 400km/h speed gauge texture.
Nope, it uses some extended API functions provided by CSP.can i use it without the custom shaders patch? my game is 64-bit mode but it doesnt work with csp.
You can add your car's data into compounds.ini (Located in "assettocorsa\apps\python\GT HUD\compounds\")Thanks for continuing to support and develop your awesome mod! Is there any way for me to manually add tyre support for modded cars?
Thanks for your report, I released a small update fixing this issue!Hey! Nice work with this HUD, but I found a small graphical error in the 480km/hr file, so have made a direct replacement that works with the correct increments (80-160-240 instead of 80-120-240)
One other thing - is it possible to specify what speedometer scale we want to display for any given car?
Reason I ask is that using the Ford GT seems to specify the 480km/hr speedo, yet the car barely reaches 310km/hr anyway. It'd be nice to be able to use the 320km/hr speedo instead, so that it can cover more of the face - a cosmetic request, I know, but it'd look all the more awesome, seeing the car's cover as much of the dial as possible!
You can add your car's data into compounds.ini (Located in "assettocorsa\apps\python\GT HUD\compounds\")
But make sure keeping the same format and naming rule like others.
as opposed to download mods for cars / racetracks ?What’s the Legality of this Mod? Do you have permission from the original creator to use these assets? I want to download and use this, but I’m concerned about downloading possible copyrighted material.
Yeah I’m with you on that as well. I’m having trouble determining the morality of such things.as opposed to download mods for cars / racetracks ?