Gran Turismo 3 HUD

Apps Gran Turismo 3 HUD 0.5.0

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trial_echidna updated Gran Turismo 3 HUD with a new update entry:

Fixing a few problems

Some of you pointed out a problem with the cluster RPM and speedometer that was happening with the previous version. I investigated into this problem and also crossed out one of the known problems, for this version. Thank you for pointing them out to me.

For this release:

  • There was a problem when loading the game directly into a race (not into practice or qualifying, for instance) that caused the car information not to be loaded or be loaded incorrectly, thanks to the reliance on...

Read the rest of this update entry...
 
The HUD still doesn't come up even when checked/enabled in Content Manager and running full screen in settings. I've restarted my PC and still nothing.

Content Manager v0.8.2393.39063
Custom Shaders Patch v0.1.77 (1937)
Sol v2.21
Windows 10 Pro x64 (21H2)
 
The HUD still doesn't come up even when checked/enabled in Content Manager and running full screen in settings. I've restarted my PC and still nothing.

Content Manager v0.8.2393.39063
Custom Shaders Patch v0.1.77 (1937)
Sol v2.21
Windows 10 Pro x64 (21H2)

Hello.

After you get in-game and enable the app on the sidebar on the right, can you check if there are any errors present in the game logs?

You can check the logs either using the Python Debug app - this will have you need enable "Developer apps" in CM - or, after you close the game, you can find a file named py_log.txt inside the folder Documents/Assetto Corsa/logs.

Inside that text file, the logs that are related to the HUD will have [GT3 HUD] at the start of each line. An example of such log entries are:

Code:
[GT3 HUD_dev | 2022-03-16 00:47:35.452913]: AC version: 1.16.4
[GT3 HUD_dev | 2022-03-16 00:47:35.453918]: Shared Memory version: 1.7
[GT3 HUD_dev | 2022-03-16 00:47:35.453918]: CSP version: 0.1.77 (1937)
[GT3 HUD_dev | 2022-03-16 00:47:36.039704]: Attempting to fetch odometer reading for 'ks_ferrari_f2004'
[GT3 HUD_dev | 2022-03-16 00:47:36.039704]: Fetching odometer reading for 'ks_ferrari_f2004' from Stereo
[GT3 HUD_dev | 2022-03-16 00:47:36.039704]: Found odometer from Stereo: 412167.279497297
 
Hello.

After you get in-game and enable the app on the sidebar on the right, can you check if there are any errors present in the game logs?

You can check the logs either using the Python Debug app - this will have you need enable "Developer apps" in CM - or, after you close the game, you can find a file named py_log.txt inside the folder Documents/Assetto Corsa/logs.

Inside that text file, the logs that are related to the HUD will have [GT3 HUD] at the start of each line. An example of such log entries are:

Code:
[GT3 HUD_dev | 2022-03-16 00:47:35.452913]: AC version: 1.16.4
[GT3 HUD_dev | 2022-03-16 00:47:35.453918]: Shared Memory version: 1.7
[GT3 HUD_dev | 2022-03-16 00:47:35.453918]: CSP version: 0.1.77 (1937)
[GT3 HUD_dev | 2022-03-16 00:47:36.039704]: Attempting to fetch odometer reading for 'ks_ferrari_f2004'
[GT3 HUD_dev | 2022-03-16 00:47:36.039704]: Fetching odometer reading for 'ks_ferrari_f2004' from Stereo
[GT3 HUD_dev | 2022-03-16 00:47:36.039704]: Found odometer from Stereo: 412167.279497297

Hi,

Sorry I've not replied sooner as I've been too busy for racing :cry:

I've followed the installation instructions but still with no success. So there has to be something that I'm missing, so I've attached the log and some screenshots if that helps.
 

Attachments

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  • AC Apps #2.jpg
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  • GT3 Hub.jpg
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  • py_log.txt
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Not working!

I installed Custom Shaders Patch v0.1.60 in Content Manager, and placed GT3 hud files in Content Manager folder, Open Content Manager there are nothing in settings/apps.
Even crashes after click Go
 

Attachments

  • crash.jpg
    crash.jpg
    119.3 KB · Views: 88
[GT3 HUD | 2022-06-03 16:02:20.673578]: Waiting to initialize static information: '0' != 'bk_dodge_srt8_charger_2012_police_v8_rwd'
This error makes the game freeze when exiting, happens with some cars.
 
Not working!

I installed Custom Shaders Patch v0.1.60 in Content Manager, and placed GT3 hud files in Content Manager folder, Open Content Manager there are nothing in settings/apps.
Even crashes after click Go
To install the HUD, you use the option Install from a file that is in the upper right corner menu.

It is not meant to be placed inside the Content Manager folder.

Here is where you find this option:

1659403159446.png

Then you select the 7z file you download from here.

[GT3 HUD | 2022-06-03 16:02:20.673578]: Waiting to initialize static information: '0' != 'bk_dodge_srt8_charger_2012_police_v8_rwd'
This error makes the game freeze when exiting, happens with some cars.
I will try to have a look at this using the car that is described in this error to reproduce it. If you could share with me where I could find this car for download for me to test, I appreciate it.

Feel free to send me a PM with it if necessary.

CSP 0.1.76
SOL 2.2.2
GT3 HUD v0.3.6
Assetto starts normally but HUD not showing up (even on apps bar)
This error seems to be happening when trying to get the personalbest.ini file that is usually found in Documents\Assetto Corsa.

In the full path leading to your Documents folder, there exists any special characters that might be in it?

I will adjust the HUD for such a thing, regardless.
 
I reinstalled sidekick and GT3 HUD by an "JSGME", and it works corectly now ;) Thanks for help.
EDIT: I also deleted personalbest.ini file
 
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trial_echidna updated Gran Turismo 3 HUD with a new update entry:

Triple Screen Support

First off, I would like to apologize for the long time without updates on this. To come back to this, I'm updating the app with one of the most requested features: Support for triple screen setups.

View attachment 765219
Track: El Capitan

Now, the HUD will be properly centered on the middle screen when the rendering mode is set to Triple Screen.

[ATTACH...

Read the rest of this update entry...
 
If I may make a few suggestions:
Would it be feasible to allow the player to set the HUD to where it either always displays the "chase" HUD or the "bumper" HUD? I usually do a little edit to my copy of the Python script to make it render the "bumper" HUD no matter the camera setting.

I also know that GT3 never had an onscreen pedal indicator outside of replays (and even then it was gas/brake only, no clutch) nor did it have any kind of EV/KERS battery cap/deployment gauge (since there weren't any KERS or electric cars), though...would those be feasible adds at some point?

I do quite like the HUD, though, and how well it suits the AC experience, especially when combined with a few other things (like a "full map" app a la GT 3's). I alternately use it and Sidekick as my HUDs of choice.
 
If I may make a few suggestions:
Would it be feasible to allow the player to set the HUD to where it either always displays the "chase" HUD or the "bumper" HUD? I usually do a little edit to my copy of the Python script to make it render the "bumper" HUD no matter the camera setting.

I also know that GT3 never had an onscreen pedal indicator outside of replays (and even then it was gas/brake only, no clutch) nor did it have any kind of EV/KERS battery cap/deployment gauge (since there weren't any KERS or electric cars), though...would those be feasible adds at some point?

I do quite like the HUD, though, and how well it suits the AC experience, especially when combined with a few other things (like a "full map" app a la GT 3's). I alternately use it and Sidekick as my HUDs of choice.

Manual override of the HUD types will be available in the next version.

I plan to add the pedal indicators in a minimalistic replay HUD in the future, though for now I'm not sure of anything beyond that.

A recreation of GT3's map display is also in my plans.
 
trial_echidna updated Gran Turismo 3 HUD with a new update entry:

Tire wear, qualifying and new setting option

This update comes with a new feature and a few tweaks. First, the biggest one.

Tire wear indicator

View attachment 769329

In the original game, took form of a top view of the tires, with four colored squares indicating the state of the tires. They range from blue, to green, to yellow, then red as tires degraded with usage. To keep it as faithful as possible with Gran Turismo 3, some time was spent analyzing the memory values for the...

Read the rest of this update entry...
 
The mini previews of the cars can be shown, you just need a preview image of each car with a transparent background and small size, recreating how GT3's car previews looked, maybe through Content Manager's preset system so players can generate the mini previews for the cars they have in their game. Then, add some code to the app to show the car previews (Look at SubStanding for some reference)
 
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The mini previews of the cars can be shown, you just need a preview image of each car with a transparent background and small size, recreating how GT3's car previews looked, maybe through Content Manager's preset system so players can generate the mini previews for the cars they have in their game. Then, add some code to the app to show the car previews (Look at SubStanding for some reference)

Thank you. I'm almost sure this will be done through a CM preset, much like SubStanding. I'll give it a try when I have more features that need the miniatures, such as the time gaps during races.
 
Will there be an option to hide specific HUD elements to facilitate other HUD apps? I find the default timing one from the app a bit unintuitive and want to use the CMRT one

Also, will it be possible to add a functionality that allows the HUD to read the peak power RPM value from the car and automatically set the HUD redline based on it, like CMRT's Gearbox app with "Redline at Power Peak" turned on? Cars like the SF70H peaks in power much earlier than others so this will help with making gear shifts optimally when you can't see the shift lights on the ingame wheel, chase cam for exampl

Seeing as this HUD is a Python app, these changes are not possible unless it's converted to LUA, where it can implement CSP features and data readings more seamlessly
 
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