Great track, thank you for making it. Had some fantastic races around it with the AI.
So Im trying to enjoy AC Legends 3.0 but the lead cars keep disappearing after the chicane before the starting line.. Anyone have any thoughts?
True, I know it is getting dated. First of all just because it is getting dated, and secondly because modders has modded Assetto Corsa graphics.
Unfortunately I am not as interested in AC as I used to be. Also I like to keep my AC pure and I don't have my AC that much modded with much other stuff than cars and tracks.
My future plans with all of my mods is to continue them in rF2, I am looking forward at how I can accomplish that. I already have Goodwood available for rF2 to download in S397 forum, but it is very WIP, still I like it better than in AC already.
Yeah that was the 1st thing I tried, no luck thereTry this
Goodwood Circuit 0.99 new AI line
New AI line I did to avoid that the AIs crash into the sidewalls at the Chicane. In fact I just modified some spline points of the original fastlane. Extract into \assettocorsa\content\tracks\goodwood_circuit\dry\ai I don't know if it is good for...www.racedepartment.com
;;;;;;;;;;;;;;;;;;;;;;;;;;; CONDITIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[CONDITION_10]
NAME=SEASON_MUD
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0|0.08=0.5|0.10=0.6|0.20=0.4|0.25=0|0.7=0|0.8=0.8|0.95=0.6|0.98=0|1=0.0|)
LAG=0
[CONDITION_11]
NAME=SEASON_AUTUMN
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.6|0.2=0|0.7=0|0.8=0.8|0.90=0.6|1=0.6|)
LAG=0
[CONDITION_12]
NAME=SEASON_WINTER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.3|0.05=0.3|0.07=1|0.14=1|0.144=0.2|0.25=0|0.95=0|1=0.3|)
LAG=0
;;;;;;;;;;;;;;;;;;;;;;;;;;; AUTUMN + MUD ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[MATERIAL_ADJUSTMENT_20]
ACTIVE=1
MATERIALS=TARMAC, TARMAC_PATCH, lines, Spitfire
CONDITION=SEASON_MUD
KEY_0=seasonAutumn
VALUE_0=0.2
OFF_VALUE_0=0.0
[MATERIAL_ADJUSTMENT_21]
ACTIVE=1
MATERIALS=TreeWall, Trees, TREE_ONE, TREE_TWO, TREE_THREE, TREE_FOUR, TREE_FIVE
CONDITION=SEASON_AUTUMN
KEY_0=seasonAutumn
VALUE_0=0.7
OFF_VALUE_0=0.0
[MATERIAL_ADJUSTMENT_22]
ACTIVE=1
MATERIALS=GRASS, Fonas, grasstotarmac, gravel, Verticalgrass, wheat, sand
CONDITION=SEASON_AUTUMN
KEY_0=seasonAutumn
VALUE_0=0.1
OFF_VALUE_0=0.0
;;;;;;;;;;;;;;;;;;;;;;;;;;; WINTER ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[MATERIAL_ADJUSTMENT_23]
ACTIVE=1
MATERIALS=TreeWall, Trees, TREE_ONE, TREE_TWO, TREE_THREE, TREE_FOUR, TREE_FIVE, GRASS, Fonas, grasstotarmac, gravel, Verticalgrass, wheat, sand
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=1.0
OFF_VALUE_0=0.0
[MATERIAL_ADJUSTMENT_24]
ACTIVE=1
MATERIALS=TARMAC, TARMAC_PATCH, lines, Spitfire
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=0.5
OFF_VALUE_0=0.0
[MATERIAL_ADJUSTMENT_25]
ACTIVE=1
MATERIALS=Plants, hort, wheat
CONDITION=SEASON_WINTER
KEY_0 = seasonWinter
VALUE_0 = 1
OFF_VALUE_0 = 0
KEY_1 = boh
VALUE_1 = 2
OFF_VALUE_1 = 0
ACTIVE = 1
DESCRIPTION = winter non specular
I really enjoy this track, it's my go-to for trying out new car mods. A question that will reveal my lack of knowledge: are the signs with the black "X" placed at the apex of each corner?
Can we get an update?
I don't know about it. If I remember well, mod was created when rainfx didn't exist, I don't even know if I ever had rainfx in my AC.I'd like to ask about the Wet layout. Is it specifically to be used with rainfx? Since rainfx usually works without it, does it change rain physics from normal? Sorry if dumb question
Not sure been years since I looked at the files or played AC even. The fix could be quite simple to that if there is such problem. Maybe I have done that by design, considering that people are made out of sugar and would dissolve in rainI like to know how to enable spectators in the wet version. In the dry they appear to be visible, but changing to the wet version they are gone.
In CSP settings go to: Track Adjustments/spectators and then uncheck "Dynamic amount of spectators"I like to know how to enable spectators in the wet version. In the dry they appear to be visible, but changing to the wet version they are gone.
This was already been disabled, and even disable every adjustment in CSP “track adjustments “ did not help it most be hidden in the track file itself.In CSP settings go to: Track Adjustments/spectators and then uncheck "Dynamic amount of spectators"