You have to enable add on apps in the assetto corsa options "general" before they show up in a racing session.How can i make this work. I did put my files into the Assetto Corsa folder but when I am in game, the icon of fuel usage doesn't appear.
What can I do to make it work.
Thanks
There is now a "Fuel Usage Mini" display that only shows up when you are in the pits, or when you have less than 2.25 laps worth of fuel remaining. At all other times the Mini is transparent.
You can find previous versions by clicking the "Version History" next to overview, support, etcHello Dave ,
it is just because for me, it is fun to see how much the differents cars "are drinking" when i go flat out on a track
thank you for your kind answer
Jean- Luc \ Ytrezzzz
Ps : can you tell me where i can dowload version 1.18 just to try this feature ? thanks a lot
Sometimes AC will fail to load apps, and when you restart the session (maybe more than once) it will load the app it failed to load the first time. I have a suspicion that this may be due to library files like sim_info being a shared resource in the AC engine, so I've created a unique fuel_usage_sim_info file for this app to try and resolve the issue.
If there are any issues using this version of fuel_usage please let me know.
Sounds doable. I'll add this to my ToDo list. No guarantees about how quickly that will get coded, but I should have some free time for coding starting next week.There's been some discussion about calculating fuel for timed races (rather than races for number of laps) over on the SimRacingSystem forums... is there any way this app could calculate the total fuel needed to to complete a race lasting X number of minutes based on your best/current/average lap time? I've been doing this manually with my smartphone just before races, and while the math isn't rocket science, it seems like having an app right there on the screen doing it for me would be ideal.
There is a new "app/window" in fuel usage (the one on top in the picture below) that shows an estimate for how long you could run with the current fuel load based on your best and last lap times.
View attachment 226471
I haven't made an icon for it yet, but it should show up directly beneath the "fuel usage mini" icon in the app tray. I may also need to adjust the text/verbage, but I think it's fine for an initial release to get feedback.
Cheers,
Esotic
Please note the V1.23 is a first attempt at providing some "time based" feedback from the app. No promises that it will get any fancier than this, but I'm guessing this will at least provide a way to "guess and check" how long you can drive with the fuel currently in the car. They are just estimates, after all.There's been some discussion about calculating fuel for timed races (rather than races for number of laps) over on the SimRacingSystem forums... is there any way this app could calculate the total fuel needed to to complete a race lasting X number of minutes based on your best/current/average lap time? I've been doing this manually with my smartphone just before races, and while the math isn't rocket science, it seems like having an app right there on the screen doing it for me would be ideal.
Since I've been doing endurance races in VR I've been working to reduce the number of apps at race time to a bare minimum, so I rolled blue flag info into the fuel usage mini window. Many thank to @Fernando Deutsch for allowing me to borrow his blue flag code as a very good starting point.
I've also been looking for a way to view setup tips in VR, so I added a window for that as well.
If anyone has issues with these new features, or ideas for ways to adjust the setup...
There are now 3 new entries in the INI for controlling the blue flag info on the mini window.
From the INI:
;showBlueFlag enables/disables showing blue flag info on the mini window background. Default is 1 to show Blue Flags, set to 0 to disable
;blueFlagMin is the gap, in seconds, when the blue flag is at the full brightness. default is 0.25.
;blueFlagMax is the gap, in seconds, when the blue flag just starts to become visible. must be larger than blueFlagMin. default is 2.0.