FM8 Forza Motorsport 2023

Forza Motorsport 8 (Turn 10 Studios)
I think T10 is doing just that, even though it may look like they are doing the opposite. The tracks and cars will continue to be added, while the team responsible for updating the gameplay are working behind the scenes.
People seem to forget that some videogames have large teams of people behind it. Calling for the entire studio to stop work while one particular group within the team alter some aspect of the game, can be counterproductive. Reiza didn't stop everything while they fixed the Madness engine. KW Studios aren't stopping everything while they concentrate on updating RaceRoom's back end, and iRacing didn't hit the brakes at all while the new tire model was in development. So, Turn 10 can probably keep the cars and tracks coming while the issues in the Letter to the Community are addressed.
 
Some notable improvements, like the fix to non 16:9 photo mode images, and multithreading on PC. Hopefully these bear fruit and make for a much-improved experience.


Here’s a preview of just a few of the fixes and improvements we intend to release with Forza Motorsport Update 5.
Hi everyone,
In January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve – Car Progression, Forza Race Regulations and Drivatar AI.
For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we’re testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we’re investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.
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While we have 3 distinct teams here at Turn 10 working on these key improvements, we’re also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We’re also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you’ve shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor.
While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we’re targeting for this release.
Before we jump into the list of fixes, a note about the next Forza Monthly on Friday, January 26: while Forza Motorsport will have only a short segment due to the recent release of Update 4, we will use the opportunity to reveal the track coming in Update 5. Then in February’s livestream, we will show a more in-depth look at the track, alongside the accompanying career tour, cars and multiplayer events.
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Here are the fixes we are targeting for Update 5 scheduled for release in February. Fixes are for all platforms unless otherwise specified. The bug number at the end of each bullet can be used to locate the issue in the Troubleshooting Hub.

Stability​

  • Fixed an issue where the game enters an unresponsive state when returning to Open Practice in Featured Multiplayer from a suspended state. [1612807]
  • Fixed a crash that could occur after selecting “Skip Practice,” exiting the race and re-entering the event. [1657219]
  • Fixed a crash that could occur when entering Forzavista. [1671290]
  • Fixed a game crash that could occur when opening a race replay. [1672588]

Photo Mode and Replays​

  • Fixed an issue in Photo Mode on PC where non-16:9 resolutions include letterboxing in saved photos. [1671404]
  • Fixed an issue when searching Replays or Photo Galleries by Track or Track Layout would return no results. [1604588]

Gameplay​

  • Skipping Completed Practice: Players are now presented with the option to Skip Practice in the Career mode pre-race menu. Furthermore, if the player previously completed Practice, the game creates a save point and gives the player additional options when returning to a series for replaying or skipping complete practice. [1635662]
  • Fixed an issue in Private Multiplayer where someone driving the wrong way wasn’t correctly ghosted and could collide with other players. [1613125]
  • Fixed an issue in Free Play where car model names are missing from the drivers list. [1660255]
  • Additional information has been added for projected finishes in the Challenge the Grid screen. [1673345]
  • Fixed an issue in Builders Cup where the series standing list is missing the names of AI drivers. [1668229]
  • Fixed an issue in Featured Multiplayer where players could encounter an infinite loading screen when attempting to change their Fuel and Tire setup at Grid Preview. [1611726]
  • Fixed an issue where Featured Multiplayer events at Hockenheim had only 3 laps instead of the intended lap count. [1691754]
  • Fixed an issue in Builders Cup where the Skip Practice option loads the incorrect time-of-day for the track intro cinematic. [1674381]
  • Fixed an issue in Free Play Quick Events where the "Number of Laps" returns to the track layout default when going to Event Setup in the pre-race menu. [1629341]
  • Introduced a first-time pop up to the Buy Cars menu that explains the Featured Tab. [1635604]
  • Fixed an issue in the Showroom where cars have a checkmark despite not being properly selected. [1602611]
  • Fixed an issue where the "Do You Like This Design?" and "Do You Like This Tune?" post-race prompts are not appearing. [1604582]
  • In the Fuel and Tires setup menu, added descriptions for non-race tires that explain their all-weather capability. [1607316]
  • Fixed an issue in Featured Multiplayer Forza GT Spec Series where multiple classes are displayed when filtering by class. [1607337]
  • Fixed an issue where Load/Save Event Setup options appear in Free Play Advanced while offline. [1446888]
  • Time of Day and Weather will no longer always be randomized for the "Next Event" after a Free Play race. Your settings will be remembered. [1598884]
  • Fixed an issue where audio sounds were played twice when pressing and releasing the “A” button on controller in the post-race podium finish sequence. [1555390]
  • Fixed an issue in Free Play where the post-race information on the next race screen is inaccurate when weather is set to Variable. [1569880]
  • Fixed an issue where the “Seeing Stars” blue and teal Driver Suits are mixed up in the Driver Customization menu. [1603140]
  • Added an explanation to the Fuel and Tires menu that clarifies why tires cannot be changed while using a rental car. [1612374]
  • Fixed an issue in Forzavista where the car model remains “exploded” after accepting a Multiplayer invite. [1646951]
  • Adjusted the post-race rewards flow to ensure credits earned are displayed before a new Driver Suit unlock. [1651459]
  • Fixed an issue in Builders Cup where players cannot use Rewind after AI Drivatars have completed the race. [1269413]
  • Fixed an issue where Rewind is disabled for the first 30 seconds of a Free Play Solo race and in Builders Cup during Open Practice and the Featured Race. [1577801]
small_PIN_Battista_20_Hockenheimring_02_16x9_WM_e2b3b05cf7.jpg

Livery Editor​

  • Players are now prompted to save their livery if they attempt to exit the Livery Editor without saving. [1437864]
  • Fixed an issue where the "Color Fine Tune" button hint doesn't appear until player moves off then back on to a color option. [1441863]
  • Fixed an issue when exiting a search in “Find Designs” exits the design section of the Livery Editor. [1490136]
  • Fixed an issue where upgraded calipers are unable to be painted. [1555302]
  • 2004 Maserati MC12: Fixed an issue where the manufacturer livery partially disappears when paint and decals are applied to the vehicle. [1557639]
  • Fixed an issue where Vinyl Group sizes can become negative, leaving it difficult or even impossible to get them back to positive values. [1603790]
  • Fixed an issue where shared Vinyls created and used by the same author on a Car Livery will lock sharing on the livery. [1608207]
  • Fixed an issue on PC where zooming in with the mouse wheel scrolls the decal layers as well. [1612231]
  • Added custom advanced zoom to the Livery Editor when applying decals to a car. [1621135]
  • Fixed an issue where the Paint Wing option would be still accessible when the wing is removed from the car. [1556604]
  • 2018 Acura #36 NSX GT3: Fixed an issue where the car’s shadow would “pop-in” at certain camera angles in the Paint Car menu. [1452096]
  • Fixed an issue in Apply Decals > Vinyl Group where Curated Groups do not populate if selected too quickly. [1631003]
  • Fixed an issue in Apply Decals > Vinyl Group where layers display incorrectly. [1536758]
  • Fixed an issue in the decal selector where letters and symbols are incorrectly rearranged in the tab Lower Letters 5. [1570323]

PC​

  • Numerous under-the-hood improvements to reduce CPU spikes and better utilize the GPU, helping to improve framerate consistency while driving. [1536749, 1651623]
  • Fixed numerous crash scenarios caused by multi-threaded rendering. [1624448, 1659051]
  • Fixed being unable to use full screen mode when using a PC with an integrated GPU. [1603057]
  • Fixed erratic framerate after reverting a video settings change. [1577163]
  • Improved Mouse navigation by allowing RMB to behave like esc + B to navigate back through menus. [1486418]
  • Fixed an issue on PC where players would see no performance boost when switching from a high-quality mode to low quality. [1648332]
  • Fixed an issue where objects were missing from car reflections in Photo Mode and Forzavista [1670932]
  • Added a check for GPU support of D3D12 Enhanced Barrier feature to application startup. Error code AP205 corresponds to detected lack of support. Client will attempt to find a device which has required features and will report a "failed to create graphics device" modal if none are found. [1684419]

Wheels​

  • Fixed an issue causing custom wheel input layouts to reset to their default settings after relaunching the game with both a controller and steering wheel connected. [1593360]
  • Fixed an issue that caused the first shift LED light on the Logitech G923 to be illuminated when the car is idling. [1653804]
  • Fixed an issue where the shift lights don’t blink on Logitech steering wheels when the car exceeds redline. [1653801]

Graphics​

  • Improved screen space reflections to handle quick dynamic resolution changes. [1670567]
small_Forza_Motorsport_LAM_63_Huracan_18_Catalunya_16x9_WM_cad0d1bc8d.jpg

AI​

  • Fixed issue where “Skip Lap” forces player off-track at Suzuka Full Circuit if they have adjusted their fuel levels on certain X class cars. [1681253]
  • Fixed issue where AI controller takes player car off the track at VIR North when using “Skip Lap” or the start of a Test Drive session. [1682343]

Cars​

  • 2010 Lexus LFA: Updated inaccurate car audio. [1653741]
  • 2017 Mercedes-AMG GT R: Fixed an issue where the Rear Tire Width options are displayed in the wrong order after applying a widebody kit. [1664831]
  • 2009 Ford Focus RS: Fixed an issue where the car’s audio sounds metallic and distorted. [1661365]

Tracks​

  • Hockenheim: Fixed an issue where race-day objects clip into the post-race cinematic when the player does not earn a podium finish. [1663889]
  • Daytona: Fixed an issue where crew members can appear floating during the walk-the-grid cinematic in Featured Multiplayer. [1671191]
  • Spa-Francorchamps: Fixed the typo on the “Welcome to Circuit de Spa” track sign. [1675335]

Accessibility​

  • Blind Driving Assists: Fixed an issue where the AI Takeover Cue pitch-volume setting is not honored during pit entry if the player enters with Pit Assist enabled. [1639525]
  • Blind Driving Assists: Fixed an issue where the Deceleration Cue Pitch preview does not function properly in the Accessibility settings menu. [1639445]
  • Fixed an issue where the UI Contrast setting text does not accurately describe the setting function. [1593309]
  • Fixed an issue at Laguna Seca where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662584]
  • Fixed an issue at Daytona where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662599]
  • Fixed an issue where the Screen Narrator reads the acceleration or braking stat changes in kilometers per hour when miles per hour is displayed. [1613130]
  • Fixed an issue where the Screen Narrator reads "no results for this leaderboard are available at this time" when entering the leaderboard in Rivals. [1657145]
  • Blind Driving Assists: Fixed an issue where the Turn Navigation preview does not function properly in the Accessibility settings menu while on track. [1657217]
  • Blind Driving Assists: Fixed an issue where audio cues are present during and after the Benchmark mode on PC where the player is unable to control the vehicle. [1607324]
  • Added hyphenation for common compound word, front-wheel drive, to the subtitle when inspecting the 2018 Honda Civic Type R during the Builders Cup Intro Series. [1576107]
  • Fixed an issue in the Quick Upgrade menu where the "Confirm" button on this screen always narrates the incorrect status initially. [1603873]
  • Fixed an issue where the Screen Narrator does not readily read all the VIP event information in Rivals. [1625474]
  • Fixed an issue where the Screen Narrator does not inform players that they are highlighting a new Series they have not viewed before in Career mode. [1581960]
  • Fixed an issue in the Showroom where the "Owned" text appears much larger than its UI box while Menu Text size is set to largest. [1660344]

 
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Forza Support has been asking about issues in the troubleshooting forums @ Forza dot net. Looks like they're trying to squash as many issues as they can. I haven't seen any Forza Support accounts outside of the troubleshooting area of the site.

As for the game. Update 5 is supposed to drop on the 14th. Hopefully the update gives me enough stability to hit a consistent framerate, and the borders on non 16:9 photos are supposed to be removed. If that is the case, then I'm really looking forward to the update.
 
I like the driving feel of this game and keep coming back to it with each update. There has been steady progress in terms of stability and graphics performance since launch, but there’s still a long way to go. I get the negativity and disappointment surrounding this game but, realistically, the issues are not going to be resolved as quickly as players would like.

Thanks for keeping us updated.
 
  • Deleted member 197115

Performance is the same, no better or worse, but now there is microstutter/jitter with GSync.
Looks like workaround to lock fps to 60 but I haven't tried it yet. AI as crazy as before. Losing hope.
 
Was watching Billy Strange yesterday and he has way better fps on his system.

By the way: Can you smell the "Bratwurst und Bier" in this picture ?

Not my shot, just found it in the Interwebzz ^^

View attachment 730226
Thanks... Now I want Bratwurst...

Hell of a thing to read before breakfast.


For me, the game has notable improvement in FPS. With all RT off and set to high render, I am getting highs of 112fps, and my lows are generally around 82fps, barring the real dips that will put the FPS in the toilet, but that is when something is happening with the Ai. If they decide to have a multi-car pileup on the Nordschleife, even though I may not see it, the game does need to process it, and I end up with a stutter or hanging frame or two.

Outside of that, the game is performing great now. The framerate I am getting is in line with Assetto Corsa. Generally seeing 90 - 115fps on AC so, good job. Hopefully the game continues to improve on the performance and game play side of things.

Speaking of improvements, I can confirm that photo mode is now working with other than 16:9 screens. Yes the borders are gone and I get to do this...

53532631131_42397f87bf_o.jpg


53532631256_23a015cc6b_o.jpg



Photo mode is back to working. The only issue is, it takes a while to download all my photos from the server. Seeing that I have them saved on my PC, I may start deleting my old shots. This is great news. Now to fix my photo mode skill issues.

This update is working well for my setup.
 
  • Deleted member 197115

Stutter hotifx is out
 
I wonder if they could translate this one from Dev-speak to english. TF are they arying to say?

  • Fixed an issue that caused framerates to stutter and lock to values below 60fps in Featured Multiplayer if the display’s refresh rate did not evenly divide into 60fps, e.g. 100hz and 165hz monitors. [1719353]
Do they mean that my refreshrate will not be 55fps when in multi-player or trying to run 60 with vsync? If so, this is not the stutter fix I am looking for. What about the stuttering when the fps is at +91 in single player? That is the stuttering I want squashed.

I was hoping I could get away from 60fps (non vsync), but that doesn't appear to be the case.

And Steam users are still getting the shaft when it comes to importing liveries and decals. Sure, Turn 10... Don't play any favorites.
 
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  • Deleted member 197115

I wonder if they could translate this one from Dev-speak to english. TF are they arying to say?


Do they mean that my refreshrate will not be 55fps when in multi-player or trying to run 60 with vsync? If so, this is not the stutter fix I am looking for. What about the stuttering when the fps is at +91 in single player? That is the stuttering I want squashed.

I was hoping I could get away from 60fps (non vsync), but that doesn't appear to be the case.

And Steam users are still getting the shaft when it comes to importing liveries and decals. Sure, Turn 10... Don't play any favorites.
The stutter in single player is gone, you can switch back to Unlimited fps target and GSync.
 
You're correct, Gsync works again. Thanks.


I don't know what Turn 10 did, but I am glad that they did it. Up until this update, it looked like the game was capped at 720p on Medium settings. In order to see small details like the mesh on the fences that line the track, I would have had to run the game at high or ultra render targets.

Since this hotfix, the game looks good with the medium render target selected. I dont see DLSS like artifacts on things like light poles, and cars in the distance are not covered in what looks like a Sega System 16 superscaler effect.

I am glad this tweak was slipped into the hotfix. I wonder what else got put in this update, that isnt on the patch notes?
 
  • Deleted member 197115

After trying different settings I have settled for DLSS off, 120% resolution target, and some NVidia sharpness on the top. DLSS/DLAA was always ghosting for me on small details like fences and poles.
TAA with supersampling looks like a better option without any ghosting.
 
Has this always been a thing in FM23?

In the Career races and multiplayer races, there was a lot less spectators and festivities at the track. The full crowd seemed to be in Freeplay, but during the few multiplayer races I had, I didn't see many people in the stands. Running the A class Career race at Maple Valley, and when I got the car down to the Ampitheater, none of the baloons were there, there weren't any sales flags, and there was only a smattering of on-lookers close to the lot on the left.

I really want to see more of this, perhaps they'll find a way to have the crowd thin out as the time gets later into the night. Or have the attendees less hyper during the race, and only amped up at the end of a race? It would be a nice touch, but still the thinner crowds are a nice surprise.
 
Forza Update 7.0 Release notes via Forza's support site.



This update is supposed to make the footprint for Forza Motorsport smaller by 29GB on PC.

There are various fixes to the Livery editor and Multiplayer, as well as some tweaking for the proximity arrows and the Lemans track.

Also, this update will be around for 5 weeks. The next update (Update 8) will be released in Mid-May and will not include a track. Forza's next scheduled track release will be with Update 9 in June.
 
Has this always been a thing in FM23?

In the Career races and multiplayer races, there was a lot less spectators and festivities at the track. The full crowd seemed to be in Freeplay, but during the few multiplayer races I had, I didn't see many people in the stands. Running the A class Career race at Maple Valley, and when I got the car down to the Ampitheater, none of the baloons were there, there weren't any sales flags, and there was only a smattering of on-lookers close to the lot on the left.

I really want to see more of this, perhaps they'll find a way to have the crowd thin out as the time gets later into the night. Or have the attendees less hyper during the race, and only amped up at the end of a race? It would be a nice touch, but still the thinner crowds are a nice surprise.
I'll never stop laughing at the huge crowds, helicopters, and festivities going on while I'm alone on track shaking down my D-class NA Miata tune
 

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