Wheel Fixes
Actually my only big problem about the FFB, never thought they actually try their own game with a wheel, and fix it. Still pretty spiky offroad, but change is in the right direction.
IMO you can get okayish FFB with following settings:
- Vibration low (something like 5%) or totally off
- Minimum force 100 (in usual sims this wouldn't make sense, but it gets rid of the otherwise ever-present deadzone)
- Spring 0%
- Damper 0%
- Understeer effect 50%
- FFB overall gain (ingame) high enough, so you'll feel something. With my T500 about 80%
- Rest default
To be honest, I now much rather use a wheel. But I never was that picky about FFB while I always appreciate good FFB like AMS or Assetto. But it has to be really damn bad, for me to pick up a gamepad. Wheel always feels more like driving a car, with more accurate range of steering angles, even if the FFB is less than stellar.
I think the physics of FH4 are pretty good arcade physics. Cars have ludicrous supergrip, but otherwise they feel somewhat logical. There's understeer, oversteer, countersteer, weight shift (on "simulation" mode enabled, assists off) even if you have to go to extremities to provoke it
- Improved FFB by reducing the jolts coming from big load spikes when driving off road
Actually my only big problem about the FFB, never thought they actually try their own game with a wheel, and fix it. Still pretty spiky offroad, but change is in the right direction.
IMO you can get okayish FFB with following settings:
- Vibration low (something like 5%) or totally off
- Minimum force 100 (in usual sims this wouldn't make sense, but it gets rid of the otherwise ever-present deadzone)
- Spring 0%
- Damper 0%
- Understeer effect 50%
- FFB overall gain (ingame) high enough, so you'll feel something. With my T500 about 80%
- Rest default
To be honest, I now much rather use a wheel. But I never was that picky about FFB while I always appreciate good FFB like AMS or Assetto. But it has to be really damn bad, for me to pick up a gamepad. Wheel always feels more like driving a car, with more accurate range of steering angles, even if the FFB is less than stellar.
I think the physics of FH4 are pretty good arcade physics. Cars have ludicrous supergrip, but otherwise they feel somewhat logical. There's understeer, oversteer, countersteer, weight shift (on "simulation" mode enabled, assists off) even if you have to go to extremities to provoke it
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