well we have interior and a seat and a wheel in last few days ,
took ten times longer to texture than to make and uv ,
but I just baked the interior walls and merged them into my seat interior texture ,
looking quite nice ,
need buttons and cables and im done , and obviously a badge or too well plaque
im happy with this result , car will most likely end up 310k tri , but nothing to do with this sheer amount of details on every single part of the car ,
before i do the lods , maybe i can get it to 300k ish like the rss2 ,
I finished with these cables and painted them
ill fly in substance and see if I can find some worn carbon maps , not sure how it will look , might need a multi in the sdk
I noticed in a video ,
the rubbers on the transmission arms ,
had some metal clamps , saw it last week and forgot ,
but now watching them spin , its all the confirmation I needed to think these little puppies was a must!
Hmmm i'm smelling a september release... and then some rest... and then begin the gt1 mod on november. Enter the 2018 with a bang! Your first gt1 car in january
not too sure with the colors might change them on the cables ,
ill see whats what in the next few days with them , at least I will be able to see my dust and stuff I add back , grime whatever , dirt build up , bla bla
what do u guys think ?
Yeah dont know what I was thinking ,
I made them grey and black again was too much ,
I said a few days ago in skype , didnt want any color on the cables then colored them ,
these things happen man , dont shoot me just yet
Dont all go crazy at once ,
I had a crazy idea as usual , well was thinking about it last week ,
and just thought of a way to do it from the position of my animations and suspension ,
so now the emergency pull for the marshalls ,
is now independent and active based on car movement ,
if stood still it wont move ,
under severe car movement will flex and bend , bend under acceleration and de acceleration
anyways here it his
Icing on the cake!!