yeah there not nice to get 100% perfect flat ,Looks great, never really been sure how to best unwrap cables, these look very well done.
Also just realised, that Fortec Motorsports, they have Marcus Ericsson's younger brother driving for them. I thought I recognised the name somewhere.
Cool but will this not be in trouble for licencing the f4 brand because it is a f4 class racing team?RSS is proud to announce we have been in contact with FortecMotorsorts ,
and they have given us permission to replicate there F4 2017 Livery ,
and it will be released right here for you guys on RD!
I guess they are just licensing the livery, regardless of the car. I suppose i could contact them and try to get permission to use the livery on my TransitCool but will this not be in trouble for licencing the f4 brand because it is a f4 class racing team?
We not making a F4 car , its a RSS4 , similar in ways but not identical , hard to tell the differences , but there there , just happens to be the F4 liveries fit it niceI guess they are just licensing the livery, regardless of the car. I suppose i could contact them and try to get permission to use the livery on my Transit
@chargingcar
How come you have to manually unwrap those cables? 3ds max can automatically generate nice UVs with lofting or sweep modifier.
so today,s target is to make as many cables until my mind breaks
there taking longer to map than to make
they look sweet though worth the efforts
Its not painted or finished as of yet lol ,It looks great indeed, but the only problem I see there is that now the wires have much more detail than the rest, it looks weird.
I always try to avoid using too much of those textures if the detail stands out too much from the rest, consistency looks better to the eye than focusing on a single piece.
what and that gets it 100% straight like this ?I select a pelt seam manually (usually the least visible side) using edge to seam button, then apply pelt + relax. Works all the time.
Ill have a look man , not seen that modifier@chargingcar
How come you have to manually unwrap those cables? 3ds max can automatically generate nice UVs with lofting or sweep modifier.
As you can see here , I baked a map ,It looks great indeed, but the only problem I see there is that now the wires have much more detail than the rest, it looks weird.
I always try to avoid using too much of those textures if the detail stands out too much from the rest, consistency looks better to the eye than focusing on a single piece.
What version of max are you using man ?When you use lofting, select "apply mapping" under surface parameters and 3ds max will generate UVs automatically.
When using sweep modifier, check the "gen. mapping coords."