Thank you so much! Really helpful answerCheck the alpha channel of the RRS2_Logo_X texture. Use white to show and black to hide that part of the texture.
Thank you so much! Really helpful answerCheck the alpha channel of the RRS2_Logo_X texture. Use white to show and black to hide that part of the texture.
I am trying to make my first skin with the rss2. Just have 1 question.
View attachment 201327
How do I remove the name in RSS2_Logo_X.dds? I uncheck the layers with the names but it still appears in the actual file (after saving). Thanks in advance
Thats beautifulLong way to go
View attachment 201865
Maybe a minor update soon , anything to report on the car you noticed as an issue ?
Nothing major, but here are some suggestion:Maybe a minor update soon , anything to report on the car you noticed as an issue ?
Hi man ,Nothing major, but here are some suggestion:
- add the 'RRS2_Logo_X' to the 3D-template, for better name palcing
- a carbon option for the 'RRS_T_Cover_Special'
- overlapping texture [RRS_Logo] at steering wheel backside (pull-pin from headrest), see green circle View attachment 202369
- maybe the option via the 'RRS2_Logo_X' to strech the logos across the full length of the inner rearwing endplates (i know unrealistic due to retexturing of skins )
Yes all files are there, but i meant to add the 'RRS2_Logo_X' to the 'RSS2_Chassis_D_3D.psd' as a second diffuse map, that one is able to project names, etc. via 3D-painting.I am sure all the PSD and textures are located in the DEV templates I provided ,
A carbon layer for the cover in the 'RRS_T_Cover_Special.psd' template would be sufficient, so that one have the option to use the texture without an alpha channel and create a solid-look of the cover.Regarding the cover for the rear , I will look into the carbon but not quite sure due to the size if we wish to change it or not , but will look at the difference 42mb is the limit due to a 300k car .