Hi Bob ,
I highly doubt that is possible due to the tires been visual and the compounds been physical ect , not sure if there is a way to actually link the two together ,
ideally once the full set is complete I want a slider same as the compound slider right at the top so they are both together, but currently they all work flawlessly with no bugs ,
than try and make the slider , personally I would prefer to keep them as they are , its still 1000 times better than manually changing textures and settings and takes seconds to adjust the tires
Regarding the potential removal of the halo - I agree with this sentiment that its a sim so we should have to deal with it.As much as i don't like halo, please do not add the option of removing it. This a simulator, not nfs. Keep it real(istic)
Well my personal feelings on the situation is that if its in real life and you are playing a simulation, then to me it should be there all the time,Regarding the potential removal of the halo - I agree with this sentiment that its a sim so we should have to deal with it.
BUT, the real drivers aren't driving through a single 2D screen. The halo is a significant obstacle in a single screen, you really do lose out on screen real estate.
In VR sure, its exactly the same as IRL, so not a problem. You simply don't see if after a corner or two, as you are looking far beyond it. But having the option for single screeners isn't a bad idea IMO.
Like for example lets say the 2D Screen view is a xbox controller,Regarding the potential removal of the halo - I agree with this sentiment that its a sim so we should have to deal with it.
BUT, the real drivers aren't driving through a single 2D screen. The halo is a significant obstacle in a single screen, you really do lose out on screen real estate.
In VR sure, its exactly the same as IRL, so not a problem. You simply don't see if after a corner or two, as you are looking far beyond it. But having the option for single screeners isn't a bad idea IMO.
Like for example lets say the 2D Screen view is a xbox controller,
some people do not believe that control pads give the best simulation value when racing on a sim,
so people who want to enhance there driving what do they do ?
they go and buy a steering wheel to better there sensation of realism, we know this for a fact,
so relate this topic to the Halo, to get the best realism and simulation factor, driving experience possible closest to the real thing, this will never be achieved by using a 2D screen will it ?
so there will be people using a xbox controller and a 2D screen like myself,
but other people using a steering wheel and VR because these people want the best,
personally this is not upto me, its personal preference
but where does it end altering products ?
Hi ,Id say wheel is a massive step up in experience compared to game pad. Same can be said about VR but its quite pricey and it wont affect your laptimes and driving experience as much as getting a wheel. Thats why most of the people still use 2D screen.
I just dont feel you are betraying your intent to simulate the thing as much as you can by doing removable halo. Given that thing is only esthetic its completely different from physic changes like adding a HPs. From experience simulation point of view, result of having the halo there is wildly different on 2D screen than in RL.
I know this is going to be very unpopular opinion here but it is still game in sense. You dont die when you crash etc, There are many approximations that come with it. Why make the experience unnecessary less enjoyable
Hi, don't get me wrong, I appreciate your work and I will most likely buy the car with halo or not. I was just interested in exchanging the opinions on this topicHi ,
I never said the RSS team was not going to animate the Halo so there is a choice of it been there or not,
I said my personal feelings on the subject ect,
at the start of the month it was there and animated, but from the last tests in 2017 to the launch cars, there was some slight differences, so was fully updated again, but we lost the animations,
it may be possible to animate it again and remove it, but only if it appears like it was never there at all and done correctly,
currently I have a list of over 100 jobs to do in multiple titles all at once, the last thing on my mind is animating the Halo again to me its not a priority the season starts in less than 1 month,
the tire mod alone I spent a lot of Dev on, its not transformers,
"if at some point in time there is the chance I have the time available to look into it again I will, but not making any promises to do so" .
Thats fine man,Hi, don't get me wrong, I appreciate your work and I will most likely buy the car with halo or not. I was just interested in exchanging the opinions on this topic
Yeah, good point, did not know about the Codemasters having that. Quite curious how is that going to be received.Like for example
Thats fine man,
like for example,
codemasters F1 2018 will be the number 1 game this year F1 related with the most amount of global players, simply because they have the official licenses, and it offers the most entertainment values,
will this arcade/sim have the option of a animated Halo to make it easier for players ? / NO
If Turn 10/ SMS / Kunos made a F1 2018 car would this have the option of an animated Halo ? / NO
So if no one else will be having these options because its not realistic to real life, why would the number 1 simulation game anywhere regarding physics be expected to have it to enable the users to drive faster or not impared ?
seems odd to me, but like I was saying thats just my opinion and within the team the opinions are mixed also.
but feel free to express your feelings on the topic.
If you require information of that nature I believe you should contact @David Dominguez the guy is a master with physics with a lot of experience,Yeah, good point, did not know about the Codemasters having that. Quite curious how is that going to be received.
A friend, who is an engineer in a company that is developing something important engine related for a major F1 team, told me yesterday that they actually plan to buy the F1 game so they can estimate what the rest of the engine is doing because the F1 team won't actually give them enough details on the rest of the engine. So maybe the simulation value of F1 games is not that bad