Chargingcar is like "here's something new I am working on it needs a lot of work" and two hours later it's basically done.
Great job, the new tires look gorgeous, more realistic, just hoping the Pirelli textures will be modded in here as well
I will provide all textures and settings to all content as usual,
they quite far from been finished just realigning the main text now, well making it again in 3D so we can blur the tires more, before I never realized I should have left the bars in the tire at the either end of the PSD, made not a massive difference but more motion blur you added it ran the text into the end of the PSD, which was not the best thing to have been doing maybe now we can get another 15-20% surface blur into the textures,
also I do not like the really bright colors of the text either so just found a system of creating a base mask,
say for example a text mask, this mask I am applying effects and merging it inside my main diffuse base layer then the logos/text I am using overlay to overlay it into the mask below it,
quite boring stuff but I know the end will be worth it,
also the 2017 3D tires and the 2018 finished car inside AC the tires are facing the wrong direction on the RHS I created new for RF2 so now the community want these Inters and Wets also,
so what ill do is use the RF2 new tires 3D and apply them to my standard car and S1 well make the standard and transfer them over to the S1 or maybe save a new S1 will be faster
so anyways a long way to go and we not even got stuck into the RF2 stuff yet, quite a few days DEV on tires left be assured