OK, if anyone wants to give this a try, here is a link to some updated files to improve the behaviour of leaders when they lap backmarkers.
[Link removed, see post 34 below for an updated version - but please take time to read this, it's got some important info if you want to get the most out of it ]
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(If you want to be able to revert to the original, backup the talent files and all upgrade files first!!)
To install, you must have my 1988 skins mod v1.02 already installed & working.
Then copy these new talent files and new upgrade files, into the relevant folders, overwriting the old ones.
Warning: If you like to skip qualifying & run a random grid or shorter races (less than 30%), then this mod is not really suitable. It is intended for longer races, to improve the situations where the leaders get held up by the backmarkers. You should NOT skip qualifying. If you do, the grid will be too random and this can cause big accidents on first lap, just as it would in reality!
Important:
The Good:
- the fastest 14 cars (Senna Prost, all the way down to Warwick Cheever) will all now pass the slower cars far more easily when lapping them. There are now much less instances of the leaders sitting behind slow cars spoiling the race. I've tested it in 50% races at Interlagos15, Monaco90 & Brasilia Full & had great races. (not so noticeable at Brasilia due to the fast sweeping bends & the cars clipping the high kerbs, but maybe I can improve it more yet). Looks to have improved things on several other circuits too.
But
The Bad:
Occasionally a faster car will 'bully' the slower car to go wide and slip off the track on the outside of the bend. It is rare, and I'm not too bothered, as the backmarker is not the priority part of the main race. I will continue to work on ironing this out. (improved in updated ver in post 34 below)
This 'mod' doesn't help on 'in' laps - so when you see some of the 'sitting behind slower car' behaviour, it is usually because the car is on it's way into the pits. I can't do anything about this, the car seems to switch into another 'pathway when heading for the pits, and reverts to a more defensive style of driving.
And one more bad point, well, not bad exactly, just strange - this 'mod' speeds the cars up more than usual, so you need to adjust your difficulty setting. I used to race on 100%, now I have had to drop it to 95! But please don't let that put you off trying this - once you get the difficulty level matched, I am finding the racing to be a major improvement, and I will definitely be using this for my longer offline races. (FIXED in update see post 34 below)
FUEL: there is currently a small bug in the default Reiza cars which means that they are actually refuelling at every pitstop, even though the player cannot refuel. As a consequence, the player's car is getting lighter and faster through the race, while the AI are bogged down with full tanks after every pitstop. This adversely affects the racing in the last quarter of the race, and also impedes their overtaking a bit.
I have added fuelling to ALL cars. You should leave your own tank FULL for the race, and it will automatically refuel along with the AI. This way, ALL cars are running with equal fuel amounts, and racing remains competitive to the end.
Footnote - It is not finished - some drivers may still be a bit too quick or too slow, I've been tweaking and testing this for a couple of weeks but I think it has now become good enough to enjoy the racing, but it might also be too aggressive, so I'll be interested to see what anyone thinks of it, good or bad.