Default RTB trees. Not sure if editing texture should fix itLots of trees have mirrored UVs
View attachment 233286
Default RTB trees. Not sure if editing texture should fix itLots of trees have mirrored UVs
View attachment 233286
Nope it will not. RTB trees need to die a slow and painful death..Default RTB trees. Not sure if editing texture should fix it
Other trees xpacks can't keep good quality either...Nope it will not. RTB trees need to die a slow and painful death..
First rule of RTB... Don't use RTBOther trees xpacks can't keep good quality either...
Man, it will be the 4th time that I'm going to rework entire xpacks..
I read your underlineFirst rule of RTB... Don't use RTB
I'll integrate this in a future updateThanks very much for the floodlight-free version posted in the reviews section.
https://mega.nz/#!voFh1D7L!3TNMpHmXrH-STlg0l0vrsQx9G1UzHAMdOd2CE3iwe4M
Will you be adding this as an alternative ribbon to the official download?
Maybe try experimenting with different intensities of floodlight too - could be they are just a bit too bright?I'll integrate this in a future update
Well, real life floodlights are very powerful. I don't think they had to be loweredMaybe try experimenting with different intensities of floodlight too - could be they are just a bit too bright?
Agreed, but I was thinking if the brightness was lowered then they might not create the 'glitter' effect on race suits and gloves, or the sparkly highlights on cars. It's not like the floodlights actually light the track, they are just there for effect.Well, real life floodlights are very powerful. I don't think they had to be lowered
There is a start line and a finish line. You can notice thisThanks again for the option to turn odd the floodlights, it looks a lot better for me now (in VR).
If the floodlights were set to very low intensity then they'd still appear as lights - at the moment they are just black when turned off, so don't look like lights (hope that makes sense).
Also for the next update there are still many trees and floodlight poles that are floating, ie not 'grounded', but you probably already know this.
Please keep updating this track, it's fantastic to drive. Really challenging. I love all the elevation changes.
One other thing, the start/finish/lap count line seems to be really early on the start/finish straight, and doesn't seem to correspond with the finish line?
Keep up the good work!
Hi! I'll look deeply into this, but it will take some time because exams and a new big update to prepare. In the meantime you could use Ai dev app to recreate pitstop line (YT has lots of videos about this)Hi, I love this track, but it has a weird bug that does not allow the Ai to leave the pit in qualifying....
Any Chance of an update, as i love this track...
Thanks in advance...
Hi! I'll look deeply into this, but it will take some time because exams and a new big update to prepare. In the meantime you could use Ai dev app to recreate pitstop line (YT has lots of videos about this)
Quick announcement:
Forlì Ring now supports real track lights.
To enable this, just download lights patch 0.1.23-preview11 by @x4fab from discord channel https://discord.gg/FEztNRE
Keep in mind that track lights require a very powerful pc, so you should expect frame drops
tweak your ppfilter or go to assettocorsa\extension\config\tracks\forliring.ini and set lights 1,1,1,15Hello, thank you for this amazing trackt, beautifully modeled.
The only negative is that the circuit is too dark and the light panels are useless.
Would it be possible to get an atmosphere or a clearer track. In fact the track and the environment are much darker than in your screen or your trailer! ??? (for me I set the start of the race at 12h)
Thank you again for this great job
Sincerely yours and excuse my bad English
The entry "COLOR=1, 1, 1, 10" ?tweak your ppfilter or go to assettocorsa\extension\config\tracks\forliring.ini and set lights 1,1,1,15
Hope it helps